Drawmack said:
The PHB has rules for baselining hit points instead of rolling them. They are 50%. I'm not sure why you're going with 75%, at that margin I don't think that anyone will ever roll and they'll be far above average. Might prove unbalancing.
bret said:
That would make the normal training times rather unfair.
Fighter: 1 feat, 2 skills: 4 weeks
Cleric, Sorcerer: 0 feats, 2 skills: 2 weeks
Rogue: 0 feats, 8 skills: 8 weeks
Wizard: 0 feats, 4-6 skills: 4-6 weeks
The rogue will take the longest time for training, followed by the Wizard. The sorcerer or cleric will take the least training time.
I really don't think this works right.
Edit: fix formatting.
MerakSpielman said:My players wouldn't like hero points because it implies that their characters have some sort of inherent advantage over most people in the world. They would think a characters actions, courage, and tenacity should be all that makes them different from Joe Soldier and Apprentice Bob.
But if your players like it, use it.
hey Joe!
i'm curious about your rules about training and exposure to feats and skills before taking them (because we've tryed this in a game i was playing in once)
if a player told you, before the game started, when the PCs were created, that they wanted to take a particular feat later, would you let them (with no downtime for training)? for example, someone creates a halfling rogue, takes improved initiative as their 1st level feat, and tells you, 'i'd like to take quick draw as my 3rd level feat', would you let them? (on the basis they'd already trained for it)
also, if a PC wanted to multi-class later in their career (after second level), but they told you this during character creation, would they have to take time for the training before multi-classing, or would it be ruled that they already had the training and they could automatically multi-class?
(and - how does racial favored class work into all of that?)
just curious[/B]
Painfully said:Are these official D&D rules? No. That's why this belongs in the house rules forum.