• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

My "How does Fantasy Ground Play On-line" Review

philreed said:
How well would this work with a satellite connection?
I suspect it would work quite well. It didn't actually take up that much bandwidth when we were running it.

I think it would do just fine on a dialup also (of course, passing maps and other high graphics files would still take a bit of time), though you'd really have to ask the FG dudes that question.
 

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Doc_Klueless said:
I suspect it would work quite well. It didn't actually take up that much bandwidth when we were running it.

I think it would do just fine on a dialup also (of course, passing maps and other high graphics files would still take a bit of time), though you'd really have to ask the FG dudes that question.

My satellite connection is faster than dial-up (in fact, download speeds are usually very fast). My concern is latency.
 

Talis said:
I'm in the process of writing a web based Database for Advanced Dungeons & Dragons 1st Edition
I'd be *real* interested in this. As in, I'd definitely but a copy of this program if I could get my hands on this.
 


The more I play around with the demo the more I like this program. The drag and drop, and hot-key features make rolls and assigning damage really easy.

The only drawback of the hotkeys is that it takes away from the funky rolling the dice on the chat window effect.
 

Well, you can always drag modifiers from the hotkey slots into the modifier stack and then roll them bones yerself.

Favorite feature so far? Mood lighting (bright for day, blue for night, red for campfire and green for forest).
 



Great program, thanks for the review. I've played with the Demo a little and I like what I see. The only problem I see is getting other players to purchase it, since the demo can't connect to people who have the full version (I'm hoping the developers will change their mind about this, as I think it would speed-up adoption of this neat program)
 

I'm still considering this, and deciding whether it is worth switching from OpenRPG. So far, it sounds like the notable improvements are:

- sketchpad for maping, so you can draw a quick map.
- Fog of war, to hide parts of maps and reveal as you go.
- Mood lighting, just because that sounds pretty cool.

I had some problems with the demo, but when I get some time I will try to work out the bugs so I can test it out. My regular online group uses OpenRPG, which they like better than WebRPG, and I think I could convince them to pay for this.
 

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