Freak of Nurture said:
I've been running 1&2e adventures since they were published and no I don't have stats handy on the proportion of poison types in every adventure ever published, and neither do you. I just know offhand about the 70 or so adventures I have run several times and can run at the drop of a hat. In those, the save or die poisons are almost all at higher levels when the party can deal with the death fairly easily.
You make an assumption that I am somehow 'slamming' AD&D when I state (yes, state, not infer, imply, or suggest) that while there may have been rules for non-lethal poisons they were by and large ignored.
This assumption is false. I have most of the old 1e adventures, going back to the early eighties, and a few OD&D (from Judges Guild - JG made more stuff or the original edition of the game than TSR) that go back to the late seventies. The JG are mostly print, the TSR are mostly PDF at this point.
The fact that I have them at all should tell you that I liked first edition. So, yes, I can pretty much say that 'Save or Die' was the norm, even in low level adventures, including the first novice adventure 'Village of Hommlet'. I am not slamming the game - that was just the way it was played back then. Characters died. It was even the point of some of the more notorious adventures Tomb of Horrors being the most often mentioned. The game also tended to be a lot more generous with magic items.
So do not tell me what I can know or not know. I get angry when somebody who apparently does not know a hawk from a handsaw* tries correcting me. With most of them available as PDFs it is actually pretty darned easy to go through them. They tend to be a lot shorter than current adventures. (Though I would love it if the PDFs had been read with OCR, so that I could use Search.)
Games being lethal was part of the older editions - for good or ill. I can point out plenty of people who think that the game is now too 'player friendly'. It is not 'slamming' to say that the earlier editions had a more lethal paradigm than current. It is not even 'slamming' to point out that the poison rules that were present were not, for the most part, used. Save or die was simple, and easy to remember.
AD&D had a lot of rules that no one - even Gary Gygax - used. If I wanted to slam AD&D I would look no further than the unarmed combat rules.
I do not have all that many 2nd edition adventures, the adventures for that edition suffered from too much railroading to be all that great, in my opinion. On the flip side, I actually liked the three ring binder monstrous manuals, and felt that some great settings came out at that time. But if there is any edition that I would 'slam' it would be second, and that only in its later years.
The Auld Grump, who does know a hawk from a handsaw when the wind is southerly....
* The reference is to madness (Hamlet) rather than stupidity. I don't know about you, but I would rather be thought insane than dull....