Wik
First Post
Stoat said:WFRP
Alright. That made me laugh. Pretty hard. I think you win the thread.
I kind of want to learn how to play WFRP, now.
Stoat said:WFRP
Ditto, although since I kinda know how to play, I just want to play it.Wik said:Alright. That made me laugh. Pretty hard. I think you win the thread.
I kind of want to learn how to play WFRP, now.
I'm guessing Stoat's description is of WFRP 1e and/or isn't any more representative than the various ones of the other systems on this thread are. I recently got into WFRP and am currently involved in three 2e campaigns as a player and one as a DM, and none of them seem to work that way. Heck, WFRP 2e is specifically written as less lethal than D&D 3e, with PCs being created possessing fate points that allow one to survive something that would kill them. Which, personally, I think is a very good thing.Wik said:Alright. That made me laugh. Pretty hard. I think you win the thread.
I kind of want to learn how to play WFRP, now.
Wik said:Yeah. Some people really don't like it when I suggest that their prefferred eddition may have had "Flaws". The funny thing is, I've been accused of slamming both 2e and 3e - even though those are both editions I have loved in my time. The one edition I like the least - 1e - I haven't been accused of knocking! Kind of funny.
GURPS
RIFTS
GreatMaw the Horned Dragon Pup, Dances-With-Faeries the Ley Line Walker, Spork the renegade Juicer, and X98012z10v2.89 the full conversion Borg set out to find a new location to battle the Coalition from.
While the GM planned to play out the discovery of a hidden network of tunnels underneath an abandoned orphanage within the slums of Chi-Town, creating characters took 7 hours of game time.
Shadowrun
Call of Cthulhu
WayneLigon said:The battle takes about 30 minutes;
WRONG.Wik said:… and I think it lacks weapon proficiencies (I know it lacks specialization rules)
Ah but you forgot one of the most formidable weapons in the magic-user's arsenal — burning oil. In BD&D, flaming oil does 1d8 the first round and 2d8 point of damage the second round! While I only played a few BD&D games, in every OD&D game I played in or DMed, the magic-user always carried flasks of oil.Wik said:BECMI (or, "old D&D")
… The wizard takes out a few with a well-cast sleep spell, before retreating and doing little in the combat, while the fighter and cleric perform much more ably.
In my personal experience, magic-users would lob flasks of oil (we called them Molotov cocktails).T. Foster said:Original D&D (1974):
…. The magic-user takes out a few with a well-cast sleep spell, before retreating and doing little in the combat.
Griffith Dragonlake said:WRONG.
AD&D 1st Edition does indeed have weapon proficiencies! 1st level fighters are proficient in 4 weapons and gain a new proficiency every 3 levels thereafter.
So in your example, nobody in the party uses the longsword since it is not an automatic proficiency. But in fact your example is a corner case. Every player who read the DMG knows that 70% of all magic swords are longswords.
Likewise in 2nd edition longswords are the most common magic weapon. But I do think that characters proficient in weapons other than longsword become more common in 2nd edition for roleplaying reasons.
If you're going to be snarky, at least get your facts straight.