I described the BW approach upthread. It's an interesting approach. But it rests on a pretty different mechanical substrate than the one that D&D offers.I still think that a better way to embody the fiction of inspiring someone to get back up after being wounded beyond their usual threshold in the game mechanics is to avoid restoring whatever "points" in use entirely
I don't see why those who like 4e or Gygaxian hp are "myopic". Maybe they just have different preferences in gaming from yours.for some reason it is apparently vitally important for some folks to have permanently restoring some point-pool as the only way to bring you back from the brink of death. I don't really yet understand that myopic fixation on that particular specific mechanical implementation, but the proposal certainly doesn't necessarily invalidate it.
Up until 4e, D&D has had uniform recovery rates. Once you decide that the "CON" component of hp is wounds, whereas the "+X" component is something else (luck, or [MENTION=29398]Lanefan[/MENTION]'s fatigue), then you probably don't want uniform recovery rates. Hence the scope for a variant rule - a departure from the traditional uniform recovery rate.You don't need "variant" healing rules for meat damage.
I think that you suggested something similar in the OP.
(4e is a more complex implementation of non-uniform recovery rates. I suggested that as another possible option a bit further upthread.)
Well, except that I'm treating a D&D's traditinal single pool with a uniform recovery rate as core, and making both the explicit "tier-ing" of hp (as per wound/vitality and the like) an option, and the inclusion of inspirational healing an option.Well, looks like you've described the proposal fairly accurately, using only subtly different terminology.
I'm therefore leaving space for an approach to play in which any given lost hp is narrated as a lucky dodge, or a bit of meat damage, or a bit of both, as context and preference suggest. Any "tier-ing" approach precludes that narrative flexibilty. Which is why I don't think "tier-ing" should be a core presupposition, whatever the scope of the dial that governs the balance between the tiers.