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General Tabletop Discussion
*Dungeons & Dragons
My idea for skill system
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<blockquote data-quote="Szatany" data-source="post: 6111527" data-attributes="member: 21178"><p>I like the basics of how skills work in Dnext so far, but I have some issues with it.</p><p>- not enough skills - this is probably a matter of taste, but I'd like to have more options when it comes to skills</p><p>- skills are equal - probably because of simplicity, currently all skills are supposed to be equal to each other. That means that minor skills like use rope are cut from the game. If something minor isn't cut, it becomes a bad option to choose because it's weaker than alternatives.</p><p></p><p>VERSION 2 (version 1 had three tiers of skills)</p><p></p><p>What I propose is this: Skills are grouped into 2 tiers of "power". This does not have to be made clear during character creation to the players, so it doesn't make the game more complex at low levels. The value of a skill only comes into play when designing backgrounds, and when a character gains a new skill when leveling up.</p><p></p><p>Backgrounds dont need to have exactly 4 skills each. Instead, there should be a number of points from which skills are bought. Lets try 8. Good skills cost 2, minor skills cost 1.</p><p></p><p>(<strong>skills from latest packet</strong>, <em>new skills</em>)</p><p>-Good skills-</p><p><strong>Balance</strong></p><p><strong>Bluff</strong></p><p><strong>Climb</strong></p><p><strong>Intimidate</strong></p><p><strong>Listen </strong></p><p><strong>Persuade</strong></p><p><strong>Ride</strong></p><p><strong>Search</strong></p><p><strong>Sense Motive</strong></p><p><strong>Sneak</strong></p><p><strong>Spot</strong></p><p><strong>Tumble</strong></p><p><em>Command</em></p><p><em>Linguistics</em></p><p><em>Manipulate Device</em></p><p><em>Survive in Wild</em></p><p></p><p>-Minor skills-</p><p><strong>First Aid</strong></p><p><strong>Break Object</strong></p><p><strong>Conceal Object</strong></p><p><strong>Drive</strong></p><p><strong>Gather Rumors</strong></p><p><strong>Handle Animal</strong></p><p><strong>Jump</strong></p><p><strong>Perform</strong></p><p><strong>Recall Lore (academic,</strong> <em>common,</em> <strong>magical, military, religious, ...)</strong></p><p><strong>Swim</strong></p><p><em>Consume Alcohol</em></p><p><em>Craft (carpentry, stonemasonry, blacksmithing, farming ...)</em></p><p><em>Distract</em></p><p><em>Find Direction</em></p><p><em>Mimic Sounds</em></p><p><em>Pick Pockets</em></p><p><em>Squeeze Through</em></p><p><em>Stay Awake</em></p><p><em>Track</em></p><p><em>Use Rope</em></p><p></p><p>With those rules backgrounds can be more flexible and interesting. Following are backgrounds that all use 8 point buy from above list:</p><p></p><p>Artisan (2 good, 4 minor)</p><p>Craft (any two), Recall Lore (common), Gather Rumors, Persuade, Manipulate Device</p><p></p><p>Bounty Hunter (3 good, 2 minor)</p><p>Gather Rumors, Search, Sneak, Spot, Track</p><p></p><p>Charlatan (2 good, 4 minor)</p><p>Perform, Bluff, Conceal Object, Command, Distract, Recall Lore (common)</p><p></p><p>Commoner (1 good, 6 minor)</p><p>Drive, Handle Animal, Gather Rumors, Use Rope, Consume Alcohol, Spot, Craft (any one)</p><p></p><p>Guide (3 good, 2 minor)</p><p>Climb, Spot, Track, Find Direction, Survive in Wild</p><p></p><p>Guild Thief (3 good, 2 minor)</p><p>Balance, Pick Pockets, Search, Sneak, Jump</p><p></p><p>Jester (3 good, 2 minor)</p><p>Balance, Perform, Persuade, Tumble, Mimic Sounds</p><p></p><p>Knight (3 good, 2 minor)</p><p>Command, Recall Lore (military), Ride, Intimidate, Perform</p><p></p><p>Minstrel (3 good, 2 minor)</p><p>Listen, Perform, Persuade, Recall Lore (common), Linguistics</p><p></p><p>Noble (4 good)</p><p>Intimidate, Sense Motive, Listen, Persuade</p><p></p><p>Temple Priest (2 good, 4 minor)</p><p>Persuade, Sense Motive, Recall Lore (religious), Gather Rumors, First Aid, Perform</p><p></p><p>Sage (2 good, 4 minor)</p><p>Recall Lore (any three), Search, Linguistics, Gather Rumors</p><p></p><p>Soldier (2 good, 4 minor)</p><p>Recall Lore (military), Intimidate, Ride, Consume Alcohol, Stay Awake, Use Rope</p><p></p><p>Spy (3 good, 2 minor)</p><p>Bluff, Search, Sneak, Gather Rumors, Distract</p><p></p><p>Thug (2 good, 4 minor)</p><p>Break Object, Gather Rumors, Intimidate, Spot, Stay Awake, Use Rope</p><p></p><p><strong><em>Bonus backgrounds:</em></strong></p><p></p><p>City Guard (3 good, 2 minor)</p><p>Spot, Search, Command, Recall Lore (law), Stay Awake</p><p></p><p>Doctor (1 good, 6 minor)</p><p>Recall Lore (medical), First Aid, Search, Stay Awake, Craft (medicine), Handle Animal, Consume Alcohol</p><p></p><p>Rustler (2 good, 4 minor)</p><p>Handle Animal, Drive, Ride, Use Rope, Track, Sneak</p><p></p><p>Sailor (2 good, 4 minor)</p><p>Use Rope, Consume Alcohol, Swim, Find Direction, Spot, Balance</p><p></p><p>Tomb Raider (3 good, 2 minor)</p><p>Squuze Through, Manipulate Device, Search, Climb, Use Rope</p></blockquote><p></p>
[QUOTE="Szatany, post: 6111527, member: 21178"] I like the basics of how skills work in Dnext so far, but I have some issues with it. - not enough skills - this is probably a matter of taste, but I'd like to have more options when it comes to skills - skills are equal - probably because of simplicity, currently all skills are supposed to be equal to each other. That means that minor skills like use rope are cut from the game. If something minor isn't cut, it becomes a bad option to choose because it's weaker than alternatives. VERSION 2 (version 1 had three tiers of skills) What I propose is this: Skills are grouped into 2 tiers of "power". This does not have to be made clear during character creation to the players, so it doesn't make the game more complex at low levels. The value of a skill only comes into play when designing backgrounds, and when a character gains a new skill when leveling up. Backgrounds dont need to have exactly 4 skills each. Instead, there should be a number of points from which skills are bought. Lets try 8. Good skills cost 2, minor skills cost 1. ([B]skills from latest packet[/B], [I]new skills[/I]) -Good skills- [B]Balance Bluff Climb Intimidate Listen Persuade Ride Search Sense Motive Sneak Spot Tumble[/B] [I]Command Linguistics Manipulate Device Survive in Wild[/I] -Minor skills- [B]First Aid Break Object Conceal Object Drive Gather Rumors Handle Animal Jump Perform Recall Lore (academic,[/b] [I]common,[/I] [b]magical, military, religious, ...) Swim[/B] [I]Consume Alcohol Craft (carpentry, stonemasonry, blacksmithing, farming ...) Distract Find Direction Mimic Sounds Pick Pockets Squeeze Through Stay Awake Track Use Rope[/I] With those rules backgrounds can be more flexible and interesting. Following are backgrounds that all use 8 point buy from above list: Artisan (2 good, 4 minor) Craft (any two), Recall Lore (common), Gather Rumors, Persuade, Manipulate Device Bounty Hunter (3 good, 2 minor) Gather Rumors, Search, Sneak, Spot, Track Charlatan (2 good, 4 minor) Perform, Bluff, Conceal Object, Command, Distract, Recall Lore (common) Commoner (1 good, 6 minor) Drive, Handle Animal, Gather Rumors, Use Rope, Consume Alcohol, Spot, Craft (any one) Guide (3 good, 2 minor) Climb, Spot, Track, Find Direction, Survive in Wild Guild Thief (3 good, 2 minor) Balance, Pick Pockets, Search, Sneak, Jump Jester (3 good, 2 minor) Balance, Perform, Persuade, Tumble, Mimic Sounds Knight (3 good, 2 minor) Command, Recall Lore (military), Ride, Intimidate, Perform Minstrel (3 good, 2 minor) Listen, Perform, Persuade, Recall Lore (common), Linguistics Noble (4 good) Intimidate, Sense Motive, Listen, Persuade Temple Priest (2 good, 4 minor) Persuade, Sense Motive, Recall Lore (religious), Gather Rumors, First Aid, Perform Sage (2 good, 4 minor) Recall Lore (any three), Search, Linguistics, Gather Rumors Soldier (2 good, 4 minor) Recall Lore (military), Intimidate, Ride, Consume Alcohol, Stay Awake, Use Rope Spy (3 good, 2 minor) Bluff, Search, Sneak, Gather Rumors, Distract Thug (2 good, 4 minor) Break Object, Gather Rumors, Intimidate, Spot, Stay Awake, Use Rope [B][I]Bonus backgrounds:[/I][/B] City Guard (3 good, 2 minor) Spot, Search, Command, Recall Lore (law), Stay Awake Doctor (1 good, 6 minor) Recall Lore (medical), First Aid, Search, Stay Awake, Craft (medicine), Handle Animal, Consume Alcohol Rustler (2 good, 4 minor) Handle Animal, Drive, Ride, Use Rope, Track, Sneak Sailor (2 good, 4 minor) Use Rope, Consume Alcohol, Swim, Find Direction, Spot, Balance Tomb Raider (3 good, 2 minor) Squuze Through, Manipulate Device, Search, Climb, Use Rope [/QUOTE]
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