D&D 5E My idea for skill system

Szatany

First Post
I like the basics of how skills work in Dnext so far, but I have some issues with it.
- not enough skills - this is probably a matter of taste, but I'd like to have more options when it comes to skills
- skills are equal - probably because of simplicity, currently all skills are supposed to be equal to each other. That means that minor skills like use rope are cut from the game. If something minor isn't cut, it becomes a bad option to choose because it's weaker than alternatives.

VERSION 2 (version 1 had three tiers of skills)

What I propose is this: Skills are grouped into 2 tiers of "power". This does not have to be made clear during character creation to the players, so it doesn't make the game more complex at low levels. The value of a skill only comes into play when designing backgrounds, and when a character gains a new skill when leveling up.

Backgrounds dont need to have exactly 4 skills each. Instead, there should be a number of points from which skills are bought. Lets try 8. Good skills cost 2, minor skills cost 1.

(skills from latest packet, new skills)
-Good skills-
Balance
Bluff
Climb
Intimidate
Listen
Persuade
Ride
Search
Sense Motive
Sneak
Spot
Tumble

Command
Linguistics
Manipulate Device
Survive in Wild


-Minor skills-
First Aid
Break Object
Conceal Object
Drive
Gather Rumors
Handle Animal
Jump
Perform
Recall Lore (academic,
common, magical, military, religious, ...)
Swim

Consume Alcohol
Craft (carpentry, stonemasonry, blacksmithing, farming ...)
Distract
Find Direction
Mimic Sounds
Pick Pockets
Squeeze Through
Stay Awake
Track
Use Rope


With those rules backgrounds can be more flexible and interesting. Following are backgrounds that all use 8 point buy from above list:

Artisan (2 good, 4 minor)
Craft (any two), Recall Lore (common), Gather Rumors, Persuade, Manipulate Device

Bounty Hunter (3 good, 2 minor)
Gather Rumors, Search, Sneak, Spot, Track

Charlatan (2 good, 4 minor)
Perform, Bluff, Conceal Object, Command, Distract, Recall Lore (common)

Commoner (1 good, 6 minor)
Drive, Handle Animal, Gather Rumors, Use Rope, Consume Alcohol, Spot, Craft (any one)

Guide (3 good, 2 minor)
Climb, Spot, Track, Find Direction, Survive in Wild

Guild Thief (3 good, 2 minor)
Balance, Pick Pockets, Search, Sneak, Jump

Jester (3 good, 2 minor)
Balance, Perform, Persuade, Tumble, Mimic Sounds

Knight (3 good, 2 minor)
Command, Recall Lore (military), Ride, Intimidate, Perform

Minstrel (3 good, 2 minor)
Listen, Perform, Persuade, Recall Lore (common), Linguistics

Noble (4 good)
Intimidate, Sense Motive, Listen, Persuade

Temple Priest (2 good, 4 minor)
Persuade, Sense Motive, Recall Lore (religious), Gather Rumors, First Aid, Perform

Sage (2 good, 4 minor)
Recall Lore (any three), Search, Linguistics, Gather Rumors

Soldier (2 good, 4 minor)
Recall Lore (military), Intimidate, Ride, Consume Alcohol, Stay Awake, Use Rope

Spy (3 good, 2 minor)
Bluff, Search, Sneak, Gather Rumors, Distract

Thug (2 good, 4 minor)
Break Object, Gather Rumors, Intimidate, Spot, Stay Awake, Use Rope

Bonus backgrounds:

City Guard (3 good, 2 minor)
Spot, Search, Command, Recall Lore (law), Stay Awake

Doctor (1 good, 6 minor)
Recall Lore (medical), First Aid, Search, Stay Awake, Craft (medicine), Handle Animal, Consume Alcohol

Rustler (2 good, 4 minor)
Handle Animal, Drive, Ride, Use Rope, Track, Sneak

Sailor (2 good, 4 minor)
Use Rope, Consume Alcohol, Swim, Find Direction, Spot, Balance

Tomb Raider (3 good, 2 minor)
Squuze Through, Manipulate Device, Search, Climb, Use Rope
 
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the Jester

Legend
I prefer giving everyone a "secondary skill"- perhaps minstrel, thief, carpenter, etc.- and then letting them apply their skill die whenever appropriate for that skill. Simple and elegant.
 

Li Shenron

Legend
It could work but definitely belongs to Advanced.

Some skills could be major or minor depending on the campaign. An example is Survival... could go from useless in a urban story arc to paramount in a wilderness sandbox. Which one is more common? I have no idea.

I think given the uncertainty, that maybe just 2 levels would be better than 3.
 


Minigiant

Legend
Supporter
I kinda thought of something like this before. This is one of the ways to have obscure skills and common adventurer skills in the same system.

Two tiers would work better though. All the major skills worth twice the minor ones. Three tiers would be too complicated for anything but advanced.
 


dwayne

Adventurer
I would have to agree two tiers would work better and have and advanced option to have 3 tiers is ok and have more minor skills for those who want the options would be cool
 



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