Stormonu
Legend
This somewhat reminds me of 2E's NWP slot system. Most profiencies cost 1 slot, but certain NWP's could cost 2 or more if the designers thought them to be particularly useful.
I also liked 2E's system as it was, in theory, infinitely expandable. If you felt there was a gap in available skills, you could simply add a NWP to cover it. The only issue crept in if you got too specific - you could make PCs accidently inept by taking away what had been an innate skill (like say, read/write).
I also liked 2E's system as it was, in theory, infinitely expandable. If you felt there was a gap in available skills, you could simply add a NWP to cover it. The only issue crept in if you got too specific - you could make PCs accidently inept by taking away what had been an innate skill (like say, read/write).