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General Tabletop Discussion
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My idea for skill system
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<blockquote data-quote="Stormonu" data-source="post: 6113018" data-attributes="member: 52734"><p>An additional thought:</p><p></p><p>You could break the skills into broad and narrow categories; broad cost more, cover more areas, but grant a lesser bonus (say +1 or +2). A narrow skill, of course, covers a more limited use, but grants a higher bonus (say +2 or +4) and costs less.</p><p></p><p>Consume Alchohol and Use Rope seem great versions of a Narrow skill that cost 1, have very limited use and would give a better bonus. In contrast, Survival would be a broad skill and you might be able to coax using rope or consume alchohol out of it, but you'd get a lower bonus to your check overall. I'd probably not allow the two bonuses to stack if they overlap, just use the better bonus.</p><p></p><p>This way, a Group could decide to just go with the broad skills - they'd cover most situations and characters would be generally skilled and able to do most things to some degree (sort of 4Eish). Other groups might use a mix of broad and narrow, allowing some specialization (2Eish). "Hard-core" groups might only use the narrow skills - you don't know it, you can't do it (more 3Eish).</p></blockquote><p></p>
[QUOTE="Stormonu, post: 6113018, member: 52734"] An additional thought: You could break the skills into broad and narrow categories; broad cost more, cover more areas, but grant a lesser bonus (say +1 or +2). A narrow skill, of course, covers a more limited use, but grants a higher bonus (say +2 or +4) and costs less. Consume Alchohol and Use Rope seem great versions of a Narrow skill that cost 1, have very limited use and would give a better bonus. In contrast, Survival would be a broad skill and you might be able to coax using rope or consume alchohol out of it, but you'd get a lower bonus to your check overall. I'd probably not allow the two bonuses to stack if they overlap, just use the better bonus. This way, a Group could decide to just go with the broad skills - they'd cover most situations and characters would be generally skilled and able to do most things to some degree (sort of 4Eish). Other groups might use a mix of broad and narrow, allowing some specialization (2Eish). "Hard-core" groups might only use the narrow skills - you don't know it, you can't do it (more 3Eish). [/QUOTE]
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My idea for skill system
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