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General Tabletop Discussion
*Dungeons & Dragons
My idea for skill system
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<blockquote data-quote="Madmage" data-source="post: 6113035" data-attributes="member: 6693380"><p>Personally, I disliked the concept in 4E that all your skills rose based on your level regardless if they were used or not. For example, say someone with swim skill that never actually swam for 5-6 levels is automatically better than someone a few levels lower that constantly practices. </p><p></p><p>On the other hand, 2E was way too restrictive in the benefit of improving a single NWP vs taking a new NWP altogether. I'd like to see a middle ground where at each level a character earns a certain number of skill points and could choose to improve a skill at either a 1 to +1 ratio or something along those lines or could spend a certain number of skill points to outright purchase a skill/NWP at a base score. </p><p></p><p>For example: character earns 4 skill points per level, they could either increase 4 skills they currently have by +1 or a +2 (assuming maxed out stats), or for 3-4 skill points buy a new skill with a base bonus and choose to increase it later as they further progress.</p></blockquote><p></p>
[QUOTE="Madmage, post: 6113035, member: 6693380"] Personally, I disliked the concept in 4E that all your skills rose based on your level regardless if they were used or not. For example, say someone with swim skill that never actually swam for 5-6 levels is automatically better than someone a few levels lower that constantly practices. On the other hand, 2E was way too restrictive in the benefit of improving a single NWP vs taking a new NWP altogether. I'd like to see a middle ground where at each level a character earns a certain number of skill points and could choose to improve a skill at either a 1 to +1 ratio or something along those lines or could spend a certain number of skill points to outright purchase a skill/NWP at a base score. For example: character earns 4 skill points per level, they could either increase 4 skills they currently have by +1 or a +2 (assuming maxed out stats), or for 3-4 skill points buy a new skill with a base bonus and choose to increase it later as they further progress. [/QUOTE]
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My idea for skill system
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