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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
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<blockquote data-quote="JerichoPenumbra" data-source="post: 9090809" data-attributes="member: 7037007"><p>Sounds like a fair assessment to me too. My group has the game that's been going on almost 2 years now that started as O5e and then slowly converted to Level Up after it was released. </p><p></p><p>Personally, I'm more of the opposite and think most of the A5e subclasses are better than the OG ones. I'm a very heavy crunch type player and so is one of buddies in that game, so we took to the system like ducks to water. Overall we agree that while a lot of abilities are nice, especially the social and exploration abilities each class gets, but in the grand scheme of things some seem pretty niche. The journey rules being a bit inconsistent is something I noticed too, though due to the current adventure we're in we haven't used them for a while. Also due to the nature of said adventure we end up doing a short rest roughly every 2 or 3 encounters, so we've been focusing on getting more mileage out of various recovery abilities. Makes me wish there were more of them for all classes. I do think that Supply is over hyped as a difficulty, and the various rules regarding them feels so narratively inconsistent that even I feel they're too gamey, like rules solely inserted to be obtuse or increase difficulty. Some of the rules feel like the should have been optional rather than be baked in base to the game.</p><p></p><p>I think the biggest peeve for our GM is that not all the players are crunch savvy, so it ends up falling on them a lot of the time to remember some of naughty word that the players themselves should be the ones to keep track of.</p></blockquote><p></p>
[QUOTE="JerichoPenumbra, post: 9090809, member: 7037007"] Sounds like a fair assessment to me too. My group has the game that's been going on almost 2 years now that started as O5e and then slowly converted to Level Up after it was released. Personally, I'm more of the opposite and think most of the A5e subclasses are better than the OG ones. I'm a very heavy crunch type player and so is one of buddies in that game, so we took to the system like ducks to water. Overall we agree that while a lot of abilities are nice, especially the social and exploration abilities each class gets, but in the grand scheme of things some seem pretty niche. The journey rules being a bit inconsistent is something I noticed too, though due to the current adventure we're in we haven't used them for a while. Also due to the nature of said adventure we end up doing a short rest roughly every 2 or 3 encounters, so we've been focusing on getting more mileage out of various recovery abilities. Makes me wish there were more of them for all classes. I do think that Supply is over hyped as a difficulty, and the various rules regarding them feels so narratively inconsistent that even I feel they're too gamey, like rules solely inserted to be obtuse or increase difficulty. Some of the rules feel like the should have been optional rather than be baked in base to the game. I think the biggest peeve for our GM is that not all the players are crunch savvy, so it ends up falling on them a lot of the time to remember some of naughty word that the players themselves should be the ones to keep track of. [/QUOTE]
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