My Low-Magic House Rules

Gothmog

First Post
In the thread about low magic and Grim 'N Gritty gaming, a couple of people asked to know more about some of my house rules regarding magic use and making the game "grittier". We have used the house rules I am posting for about 3 years now, and so far we have had no complaints during play, and it seems balanced. I'd be happy to answer any questions or comments people have.
 

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Quite impressive, especially the way you revised spellcasters. I like how you don't change the spells themselves but change how they work. It's very evocative, and it's easy to understand what you're trying to do. It's also quite elegant.

This is not a criticism, but have you considered using the spellcasting roll based off of (level + casting stat modifier) rather than skill ranks?
 

Thanks for the comments Afrodyte. I did modify the normal D&D spellcasting system and classes pretty extensively, I didn't include the modified classes in this document. Basically, there are different cultural types of magic, so the wizard and sorcerer from the PHB don't exist. Instead, I made up new traditions of magic that use either arcane, spiritual, or infernal power- each with their own spell list, special abilities, and limitations. The new classes include the alchemist, cabalist, classicalist, diabolist, Romari medium, runecaster, sorcerer, and witch.

To answer your question, I hadn't really thought of making the casting roll a level check. I suppose it wouldn't really make much difference to the end result, its just that I usually equate a level check with the raw power of the caster (like for overcoming SR), while the skill check represents the caster's knowledge of his area. And since the skill check is based in part on level (with max ranks equal to level +3), I chose to go that route. I also tend to use the Knowledge: Magical Tradition skill a decent amount during play (it replaces Spellcraft among other things), so I thought it might be a good way to increase the applicability of the skill. Surprisingly, even with the greater flexibility offered by spontaneous casting, most of the spellcasters in my game memorize most of their spell slots, leaving only 1/4 to 1/3 open for spontaneous casting.
 

Spectacular! I love the anima-boost mechanic - reminds me of FF7 for some reason. This is a spectacular mechanic for any low-magic setting.

I wonder if you wouldn't be adverse to giving us a peak at the spellcasting classes you've made ...

Thanks
-Matt
 

Argus Decimus Mokira said:
Spectacular! I love the anima-boost mechanic - reminds me of FF7 for some reason. This is a spectacular mechanic for any low-magic setting.

I wonder if you wouldn't be adverse to giving us a peak at the spellcasting classes you've made ...

Thanks
-Matt

Anima-boost mechanic? I'm not really sure what you're talking about here, nor have I ever played any of the Final Fantasy series. Could you explain?

Sure, I wouldn't mind posting those classes, although the Runecaster and Alchemist are going through some revision right now. I could post the ones I have done now, and the others later, or just do them all when I get them finished.
 

Gothmog said:
Anima-boost mechanic? I'm not really sure what you're talking about here, nor have I ever played any of the Final Fantasy series. Could you explain?

Sure, I wouldn't mind posting those classes, although the Runecaster and Alchemist are going through some revision right now. I could post the ones I have done now, and the others later, or just do them all when I get them finished.

Heh, you wouldn't be sure, would you? That would be because I meant essentia, and got it turned around with some other terminology floating around in my head. :\ Sorry 'bout that.

As for FF7, you could find these crystals, called materia. A fire materia would let you cast fire magic, and gave you certain properties concerning fire, for example. The essentia give me that "vibe", and I think it is reall very cool.

I was only interested in the classes to see how you re-balanced spellcasting classes. Obviously with the low-magic rules they have lost some power, and would need something a little better than a familiar and some metamagic feats to equal non-spellcasters.

Thanks again for posting this. I think it may have solved my problems for creating a low magic setting for a Ravenloft campaign.

Cheers
-Matt
 

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