Bendris Noulg
First Post
Continued from My Campaign's Item Creation Feats, so as not to derail the topic...
It's one thing to say that a campaign is "item light", but steps have to be taken to ensure that the PCs don't (or, more to the point, can't) do anything to change that fundamental principle. If the PCs are suddenly mass-producing items, than they become significantly more powerful than the challenges being set forth unless those challenges start to also bring in such elements. Of course, once that happens, it's no long an "item light" game.
Get over it!

No, it's actually long sighted.Technik4 said:Incidentally, I think its rather shortsighted to require the spell-caster to mix his own ink, forge his own weapons, and make his own robes which he will then use for the purpose of enchanting.
It's one thing to say that a campaign is "item light", but steps have to be taken to ensure that the PCs don't (or, more to the point, can't) do anything to change that fundamental principle. If the PCs are suddenly mass-producing items, than they become significantly more powerful than the challenges being set forth unless those challenges start to also bring in such elements. Of course, once that happens, it's no long an "item light" game.
Okay, don't take this personally, because this is aimed at egocentrical Wizards:Most wizards are rather eccentric and egotistical because of their high intellect, and from an intellectual standpoint its far better to let the dwarf weaponsmith make the weapons, the alchemist to mix his inks, and the people working the looms make his robes.
Get over it!
Depends. In Aedon, they are. If they're not, they aren't enhancing any items.Now forcing the wizard to go on a quest to get the requisite materials, I agree with that, and if a wizard (or more likely a sorceror) wants to make his own base item, thats cool too. I don't think all item enchanters are necessarily item crafters.

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