Michael Morris
First Post
I guess it is coincidence cause I don't get the reference.
Michael Morris said:I guess it is coincidence cause I don't get the reference.
Steel_Wind said:A more interesting comment overall would be commenting on the coolness of your map not as an NWN2 map - but as a map for general RPG use
After you play with the lighting and tint a bit more (put the blue back in the water, say) - (and scale the picture less) it will look even better. Drop the camera from directly overhead to between 70 and 80 degrees to add perspective to the map.
Try to get that shading and effect in Dundjinni or CC pro3. You'll be trying a good long while.You just can't do it.
I always thought something really powerful and easy to use using a modern 3d game engine would leave Dundjinni and CC pro3/ DD pro3 to eat dust. A non artist can't get the shading and shadow effects in those programs that a modern lighting engine makes possible.
Make it easy to use - there's just no competing with something like that using a 2d based program.
Seriously - are there any ENworlders who would have interest in a mapping software product like that? Built specifically for that purpose?
JoatHammerfist said:Now, that sounds like a pretty cool tool. Especially, if it were easier to use than CC and Dundjinni. I'd use it.
Steel_Wind said:What would would you want to see in something like that? What's important to you?
Michael Morris said:If you aren't going to build a game there are a lot of tools in the NWN2 toolset that could be removed to make the interface easier to navigate, that's for sure.