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<blockquote data-quote="Quasqueton" data-source="post: 3341443" data-attributes="member: 3854"><p>I definitely should be one to speak up on this adventure. The monsters (and treasures) are all listed in the back of the module; you just have to place them in the rooms as you deem appropriate. The general theme seemed to be that the former slaves (orcs) armed themselves and squatted in the dungeon once Zelligar and Roghan failed to return from their last adventure. Some of the original defenders of the place went mad and became berserkers. Then other critters (kobolds and troglodytes) “invaded” a bit and took up residence themselves.</p><p></p><p>One of the major traits of Quasqueton seemed to be that it didn’t have a real, unified, organized defense – it was just a collection of varied monsters, all trying to survive. This is part of what makes it good for a low-level party – the orcs in room Y won’t come to the aid of the kobolds in room X, and the berserkers in room Z won’t be drawn to the sounds of combat in the halls outside their room. The party probably won’t be overwhelmed by monsters acting in concert to defend the dungeon – it’s a free-for-all.</p><p></p><p>It is not a real sensical or logical dungeon, and the adventurers exploring it aren’t really expected to have any driving reason other than exploration for the sake of exploration.</p><p></p><p>Quasqueton</p></blockquote><p></p>
[QUOTE="Quasqueton, post: 3341443, member: 3854"] I definitely should be one to speak up on this adventure. The monsters (and treasures) are all listed in the back of the module; you just have to place them in the rooms as you deem appropriate. The general theme seemed to be that the former slaves (orcs) armed themselves and squatted in the dungeon once Zelligar and Roghan failed to return from their last adventure. Some of the original defenders of the place went mad and became berserkers. Then other critters (kobolds and troglodytes) “invaded” a bit and took up residence themselves. One of the major traits of Quasqueton seemed to be that it didn’t have a real, unified, organized defense – it was just a collection of varied monsters, all trying to survive. This is part of what makes it good for a low-level party – the orcs in room Y won’t come to the aid of the kobolds in room X, and the berserkers in room Z won’t be drawn to the sounds of combat in the halls outside their room. The party probably won’t be overwhelmed by monsters acting in concert to defend the dungeon – it’s a free-for-all. It is not a real sensical or logical dungeon, and the adventurers exploring it aren’t really expected to have any driving reason other than exploration for the sake of exploration. Quasqueton [/QUOTE]
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