EricNoah
Adventurer
I've been putting together a very "lite" homebrew setting for my next campaign. I've stolen names and ideas from many sources, and it is intended to be a simple backdrop against which I will be running lots of published adventures (Dungeon Crawl Classics, stuff from Dungeon Mag, maybe bits of Tomb of Abysthor). You can take a look at the campaign materials here. http://webpages.charter.net/ericnoah/noahrpg/westernshore/index.htm
I'm going for a slightly retro feel and will be trying to re-train myself as DM in a few areas. I want the players leading the story a bit more, and thus I plan on scattering a lot of rumors that could lead to a lot of adventures, and let their interests direct them. Not all of the rumors will lead to a full-blown adventure, and some will lead to things that are too dangerous for them. They'll have to learn to run away if necessary. I also want to slow down the pace a bit -- I tend to gloss over description. I want to make my NPCs talk more -- ask questions that lead to discusson and roleplaying. Also I intend to let dead PCs stay dead -- I've warned the players not to get too attached to their characters.
I have created (and will be adding to) a spreadsheet with lots of adventure choices, sorted by level. I still need to go through many Dungeon mags and add some. See attachment.
I was thinking of sticking B1: In Search of the Unknown in there somewhere as a "random dungeon" -- problem with that module, of course, is there are no placed monster/NPC encounters. Anyone have a good idea of what should live there? Maybe a boss, some themed encounters, etc.? Pitch me some ideas if you have any.
I'm going for a slightly retro feel and will be trying to re-train myself as DM in a few areas. I want the players leading the story a bit more, and thus I plan on scattering a lot of rumors that could lead to a lot of adventures, and let their interests direct them. Not all of the rumors will lead to a full-blown adventure, and some will lead to things that are too dangerous for them. They'll have to learn to run away if necessary. I also want to slow down the pace a bit -- I tend to gloss over description. I want to make my NPCs talk more -- ask questions that lead to discusson and roleplaying. Also I intend to let dead PCs stay dead -- I've warned the players not to get too attached to their characters.
I have created (and will be adding to) a spreadsheet with lots of adventure choices, sorted by level. I still need to go through many Dungeon mags and add some. See attachment.
I was thinking of sticking B1: In Search of the Unknown in there somewhere as a "random dungeon" -- problem with that module, of course, is there are no placed monster/NPC encounters. Anyone have a good idea of what should live there? Maybe a boss, some themed encounters, etc.? Pitch me some ideas if you have any.