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my new campaign: the Western Shore
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<blockquote data-quote="EricNoah" data-source="post: 3341727" data-attributes="member: 4"><p>I'm hearing "orcs" and "use it to plant a clue for another adventure." Good ideas, both. </p><p></p><p>Orcs: the ruin could be a redoubt for a group of wandering orcs from the Tomb of Abysthor dungeon. Maybe led by a Black Orc (Bard's Gate). Clues among these guys at Quasqueton could lead to the defiled shrines near the entrance to ToA. </p><p></p><p>Clues: I'm also planning on running Dungeon of the Fire Opal, Jonathan Tweet's Dungeon adventure set in the dungeon from the original and 3.0 DMG. A clue there could lead to Q; or the search for the location of Dungeon of the Fire Opal could require them to visit Q to find clues, a map, a journal of one of the Opal Fist monks.</p><p></p><p>Oh, and I might run it "backwards" -- make the secret entrance on the lower level the entrance the PCs can find, and have the area 1 entrance caved in or something.</p><p></p><p>edit: Ah dcollins you magnificent bastard, your conversion notes will be mighty helpful! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><a href="http://www.enworld.org/downloads/download.php?id=326" target="_blank">http://www.enworld.org/downloads/download.php?id=326</a></p></blockquote><p></p>
[QUOTE="EricNoah, post: 3341727, member: 4"] I'm hearing "orcs" and "use it to plant a clue for another adventure." Good ideas, both. Orcs: the ruin could be a redoubt for a group of wandering orcs from the Tomb of Abysthor dungeon. Maybe led by a Black Orc (Bard's Gate). Clues among these guys at Quasqueton could lead to the defiled shrines near the entrance to ToA. Clues: I'm also planning on running Dungeon of the Fire Opal, Jonathan Tweet's Dungeon adventure set in the dungeon from the original and 3.0 DMG. A clue there could lead to Q; or the search for the location of Dungeon of the Fire Opal could require them to visit Q to find clues, a map, a journal of one of the Opal Fist monks. Oh, and I might run it "backwards" -- make the secret entrance on the lower level the entrance the PCs can find, and have the area 1 entrance caved in or something. edit: Ah dcollins you magnificent bastard, your conversion notes will be mighty helpful! :) [url]http://www.enworld.org/downloads/download.php?id=326[/url] [/QUOTE]
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