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my new campaign: the Western Shore
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<blockquote data-quote="EricNoah" data-source="post: 3398726" data-attributes="member: 4"><p>Hey, just a follow-up for y'all...</p><p></p><p>1) The campaign has started! The PCs are about halfway through the first adventure, Halls of the Minotaur. I took great pains to disguise the nature of the foe, referring to him as "the beast-man" for much of the session until they found more detailed information. I have to say I was very impressed with my players -- they did a phenomenal job of role-playing their initial meeting. Lots of strong personality traits appeared pretty quickly. Very entertaining. I made a concerted effort not to rush them while they did this. I let them set the pace, and it was unusually liesurely (for them) at first. Adventure log: <a href="http://webpages.charter.net/ericnoah/noahrpg/westernshore/log.htm" target="_blank">http://webpages.charter.net/ericnoah/noahrpg/westernshore/log.htm</a></p><p></p><p>I am concerned that the stuff that happens between the adventures might be more entertaining (for them, for me) than the stuff during the adventures. If this turns out to be the case, I will have to re-think my game plan. I don't want to bore anyone with adventures if all they want to do is hang out in taverns punching each other or whatever. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>2) I thought I'd attach another way I am organizing potential adventures -- a flowchart. I'm using this to help me generate 1-3 rumors (on labels -- see the Word attachment) for each potential adventure to plant some seeds and see where they want to go next. Put the labels on 3x5 cards, distribute as needed. Again, I'm making a conscious effort not to push in one particular direction. I hope they take the bait leading to Quasqueton, but I also hope they take the bait for Into the Wilds. And I specifically only picked adventures I was excited about running, so no matter what they pick it will be fun. This does take some effort up front -- putting in the reading to get quite familiar with around a dozen adventures is some hard work. And familiarity doesn't guarantee deep knowledge -- as I discovered while running Halls of the Minotaur. I found a lot of rooms/areas that I had only skimmed or had never read at all as I was running the module! Kinda scary ... and kinda cool at the same time.</p></blockquote><p></p>
[QUOTE="EricNoah, post: 3398726, member: 4"] Hey, just a follow-up for y'all... 1) The campaign has started! The PCs are about halfway through the first adventure, Halls of the Minotaur. I took great pains to disguise the nature of the foe, referring to him as "the beast-man" for much of the session until they found more detailed information. I have to say I was very impressed with my players -- they did a phenomenal job of role-playing their initial meeting. Lots of strong personality traits appeared pretty quickly. Very entertaining. I made a concerted effort not to rush them while they did this. I let them set the pace, and it was unusually liesurely (for them) at first. Adventure log: [url]http://webpages.charter.net/ericnoah/noahrpg/westernshore/log.htm[/url] I am concerned that the stuff that happens between the adventures might be more entertaining (for them, for me) than the stuff during the adventures. If this turns out to be the case, I will have to re-think my game plan. I don't want to bore anyone with adventures if all they want to do is hang out in taverns punching each other or whatever. :) 2) I thought I'd attach another way I am organizing potential adventures -- a flowchart. I'm using this to help me generate 1-3 rumors (on labels -- see the Word attachment) for each potential adventure to plant some seeds and see where they want to go next. Put the labels on 3x5 cards, distribute as needed. Again, I'm making a conscious effort not to push in one particular direction. I hope they take the bait leading to Quasqueton, but I also hope they take the bait for Into the Wilds. And I specifically only picked adventures I was excited about running, so no matter what they pick it will be fun. This does take some effort up front -- putting in the reading to get quite familiar with around a dozen adventures is some hard work. And familiarity doesn't guarantee deep knowledge -- as I discovered while running Halls of the Minotaur. I found a lot of rooms/areas that I had only skimmed or had never read at all as I was running the module! Kinda scary ... and kinda cool at the same time. [/QUOTE]
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