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my new campaign: the Western Shore
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<blockquote data-quote="Pbartender" data-source="post: 3405730" data-attributes="member: 7533"><p>Thanks, Eric.</p><p></p><p>Oh, and a word of advice... If you're planning on using old AD&D and OD&D adventures for this campaign, be careful. Due to the differences between editions, a straight conversion will often give encounters with wildly varying CRs and ELs. Or, you often end up with an adventure pr even a single encounter that's appropriate for a much higher average party level than what it was originally intended for.</p><p></p><p>On several occasions, my players found themselves in situations were they in way over their heads, and were forced to come up with unusual tactics to survive and win.</p><p></p><p></p><p></p><p>Nope, I've since gotten better at labeling, blending the cut & pastes, borders and such. My technique's gotten a lot better, and I've been experimenting with a few other styles as well.</p><p></p><p><a href="http://domeier.wikispaces.com/space/showimage/Varkana.gif" target="_blank">My second map</a>, which I made for the home-brew campaign my wife ran last year, before she started RHoD.</p><p></p><p><a href="http://antediluvia.pbwiki.com/Atlas" target="_blank">This</a> is the atlas for my current Iron Heroes campaign, beginning with the Dark Harbor and Blood Storm adventure modules... I'm especially fond of how the "wood-cut" maps turned out, but might retrofit them a bit, since I learned a new trick or two since.</p><p></p><p><a href="http://domeier.wikispaces.com/space/showimage/ENW-WotBS-DM.jpg" target="_blank">This</a> is the map I'd submitted for the recent <em>War of the Burning Sky</em> map contest.</p><p></p><p><a href="http://domeier.wikispaces.com/space/showimage/Isle_of_Dread_Map.jpg" target="_blank">This</a> is a player's map for a 1920's-1930's Pulp Adventure D20 Modern Play by Post version of <em>Isle of Dread</em>. I'd found the base map -- the woodgrain background, parchment paper and island outline -- during a google search, and filled in the mountains, jungle, swamps, and labeling.</p><p></p><p>The two main problems that I'm still working through are: 1) Due to resizing particular elements that were scanned from original renaissance maps, not all parts of the map have the same "focus". Often, the labels, shorelines and rivers look very crisp, but the cities, mountains and forests look all blurry. 2) I've got an old monitor at home that doesn't always display very true colors. A color that looks the way I want it to on my home 'puter, often has a very different shade on another monitor.</p></blockquote><p></p>
[QUOTE="Pbartender, post: 3405730, member: 7533"] Thanks, Eric. Oh, and a word of advice... If you're planning on using old AD&D and OD&D adventures for this campaign, be careful. Due to the differences between editions, a straight conversion will often give encounters with wildly varying CRs and ELs. Or, you often end up with an adventure pr even a single encounter that's appropriate for a much higher average party level than what it was originally intended for. On several occasions, my players found themselves in situations were they in way over their heads, and were forced to come up with unusual tactics to survive and win. Nope, I've since gotten better at labeling, blending the cut & pastes, borders and such. My technique's gotten a lot better, and I've been experimenting with a few other styles as well. [url=http://domeier.wikispaces.com/space/showimage/Varkana.gif]My second map[/url], which I made for the home-brew campaign my wife ran last year, before she started RHoD. [url=http://antediluvia.pbwiki.com/Atlas]This[/url] is the atlas for my current Iron Heroes campaign, beginning with the Dark Harbor and Blood Storm adventure modules... I'm especially fond of how the "wood-cut" maps turned out, but might retrofit them a bit, since I learned a new trick or two since. [url=http://domeier.wikispaces.com/space/showimage/ENW-WotBS-DM.jpg]This[/url] is the map I'd submitted for the recent [I]War of the Burning Sky[/I] map contest. [url=http://domeier.wikispaces.com/space/showimage/Isle_of_Dread_Map.jpg]This[/url] is a player's map for a 1920's-1930's Pulp Adventure D20 Modern Play by Post version of [I]Isle of Dread[/I]. I'd found the base map -- the woodgrain background, parchment paper and island outline -- during a google search, and filled in the mountains, jungle, swamps, and labeling. The two main problems that I'm still working through are: 1) Due to resizing particular elements that were scanned from original renaissance maps, not all parts of the map have the same "focus". Often, the labels, shorelines and rivers look very crisp, but the cities, mountains and forests look all blurry. 2) I've got an old monitor at home that doesn't always display very true colors. A color that looks the way I want it to on my home 'puter, often has a very different shade on another monitor. [/QUOTE]
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