People and Places
Anexxia, world of heroes. Never has there been such an unflagging need for heroes than this land. There are many tragedies of those who tried in vain, or those who gave their life to save the town, or their home, or family. The good peoples of Anexxia came together out of a sheer simple need to survive. There is strength in numbers.
The birth of the Anexxian Magocracy is credited by many as being the rebirth of civilization in the aftermath of Kor’s Folly. There is certainly an argument in place for that, as the awakening of the Praesidium Fatum did most certainly change the odds in the civilized people’s favor. Their flight was so quick that they could make it safely through the skies with little fear. Their prowess on the ground and in combat is almost like the tales of titans you might have heard of in the history books. 300 enormously powerful special forces troops to go into the aftermath of the explosion. They set about finding the few survivors, pulling them all to one spot on the edge of the cliff over Chaos Bay.
That is where General Vanadium, chosen of Heironeous came to be, joining in with the lay clergy in tending to wounds and helping out as best he could. He was drawn to one man, who to Vanadium’s eyes simply glowed. He was tall, with auburn hair and when his eyes opened, the amber hue made a leap come to the general’s chest. This was the barely-living embodiment of Heironeous, his God, lain low before him. The exquisitely wrought chain mail was crusted in mud and filth and blood, and his chest barely rose as he gurgled for breath.
Vanadium had been in the presence of the avatar of his lord, once before, on the day he was Chosen. Vanadium and his troops laid ambush for a raiding party of the barbarians who had ridden chase on his own scouts, who were baiting the trap. He mentally checked over his plans, passed the word to his lieutenants and rode to the front of the lines. Silently he raised his longsword high, and with a swift motion, he sent his troops to charge on the savages cresting the hill in front of him. As the cavalry thundered across the field, the archers on the flanks loosed flights of arrows into the strange men and their shaggy horses. Taking out almost a third of the raiding party before the forces closed. As Vanadium charged into the startled barbarian pursuers, he saw the one in the black furs who wore the scimitar and the gold helmet. This was their leader.
He stood in his stirrups and Shouted “For Heironeous! For Valor! For Justice!
He spurred his charger deftly through the lines, his longsword striking with precision as he cut down foes on his way through. From the clear blue sky, just as Vanadium reared back to strike the raiding party leader, lightning struck. Time was frozen and silence was upon the battlefield. Somehow the general had complete view and understanding of the battle. He could somehow see the archers rising from cover with short swords in hand to finish the barbarian savages rising from their dying mounts, snapping off arrows jutting from shoulders and thighs and drawing wicked looking swords and axes to join their few remaining fellows under assault from the elite cavalry from the general’s guard. He could see the scouts closing across the rear of the raiders, some looking for clear shots with crossbows, others moving in with dirks and daggers for the quick and dirty kill. He had planned it perfectly.
Suddenly, he became aware of another figure on the battlefield. A tall glowing man in exquisite chainmail, with long auburn hair, and carried a long sword. He moved smoothly across the frozen tableau until he stood between Vanadium and the barbarian chieftain.
“You have done everything I ever wanted a follower to do, but one thing. Become my chosen one, lead my churches martial arm.” He reached up with his longsword to tap Vanadium’s own sword, still frozen in mid-swing.
A jolt of energy flooded the general and his sword started moving a full second before the rest of the battle did. Before the chieftain could even find his voice to scream, Vanadium’s sword was through his throat. He had planned it perfectly.
Three barbarians survived the initial attack to break away from combat and make their escape. When some of his men seemed eager to pursue, the general waved them off, saying that the tales they’d carry would do more damage to the barbarians than the loss of those three lives.
And for a time he was right.
Vanadium knelt down and laid his hands upon the injured avatar of his chosen lord. With the entire fabric of his being he prayed. It felt to him as if the earth shook, the crude tent was buffeted with a savage, biting wind, and a peal of thunder rocked across the horizon as lightning flashed between a dying god and the fiercest believer he had. Maybe it was because of all the magical energy in the air, or maybe Vanadium’s belief was just strong enough, that a paladin could give himself completely to the god, who even in dying was giving his love completely to his chosen one.
The divine spark leapt into Vanadium, lifting him several feet into the air a wave of pure white permeated around him. His field plate was silvery and shining, his holy sword glowed on his back, even in its sheath. Thunder rolled again as Vanadium’s eyes snapped open and the white energy settled across the injured in the encampment, those who prayed over them. All those who were still alive, though gravely injured, began to recover. By the next morning, Vanadium’s followers started picking up the pieces of Anexxia.
Believers flocked to the god on earth, in the tumultuous times that followed the cataclysm, and the rebuilding that occurred, Vanadium found himself coming into his godhood. He simply continued running everything as if he were the General of the Realm. He found he could see the bigger picture and since the government had been destroyed people just kept coming to him for answers. Meanwhile, the first horrors started trying to claw their way from the depths of the crater. The animated corpses of those who’d just been slain and worse crawled out of Chaos Bay. Vanadium led charge after charge into their masses driving them back until that wave collapsed and he had time to rest himself.
It was three long months later when he followed a vision he had in his dreams to a collapsed tower. This had been the private tower of arch-wizard Miltrom, the leader of Anexxia’s Council of Mages. He ordered his men to start attacking the rubble as if this were a search and rescue operation, and from the lowest sub-basement, they found Delroon, Miltrom’s assistant and heir apparent to take his seat on the Council upon his demise.
Delroon and Vanadium sat down together and planned the future of Anexxia. Delroon had been privileged to accompany Miltrom on his last trip to the Crystal of Creation, and his mentor had shared some valuable insights to him. The Council’s task, as it had been handed down for centuries, was described as “controlling the magic of Anexxia.” In reality that’s what they were training to do, and now more than ever, they needed those controls in place. Vanadium’s divinity was not lost on Delroon, who was a worshipper of Boccob, because in his wisdom, he saw that Anexxia’s future and Vanadium’s future were inexorably intertwined. When he appealed to the Wizard to rebuild the Council so that they could take over the governing of the land from the General’s hands, it would free it to begin seeing to the defenses and protection of the survivors. Delroon knew his time to rule had come.
Over the next three years, Delroon set about filling the nine seats on the Council. It was an arduous search, for many of the best mages of the land had been slain. In the meantime, he set about organizing the government and bringing civilization back from the brink of anarchy. It was during this time that the Chaos war hit the defenders the hardest. It was an epic battle between Vanadium and his elite Knights of Destiny against a giant metal chaos creature that had lumbered from Chaos Bay, leaving a trail of dead and dying as it reached the top of the cliff near the encampment. Vanadium and his Knights fought such a furious battle. A sorcerer lost control of a ice spell that momentarily coated the creature and many knights in a casing of ice. Vanadium burst free and struck the death blow, shattering the creature into huge chunks of metal. Vanadium called all his leaders together, along with Delroon and the other Council members.
“This is the sight of the new capital, so we will never forget what we lost, and remain ever vigilant against the chaos and evil that assails us. This New Town will be a fortress of my might, and the resting place of Heironeous, who made me what I am today, so that I might save you all. This creature is made of harder stuff than the iron and steel of our weapons, we must find a way to make our walls from this, and stand strong against Kor’s Folly.”
Thus, Newtown was born. Shortly after, Delroon swore in the ninth member of the council, and the Praesidium Fatum were awakened. The Council took over running the land and its recovery. Vanadium left the prime material plane to find his home in Celestia, his following grown strong enough to survive the separation as he took his seat in the leadership of the pantheon. The church of the Shining One is in charge of the military of Anexxia to this day, no one doubts his origins or all he’s done for the land. His order of Paladins and mighty clerics is call the Knights of Destiny, and he also sponsors a monastic order known as Shining Fists, which has spread into the land finding their battles where they are needed the most.
In the wilder lands to the north, they were a little more removed from Chaos Bay and the almost never ending attack on civilization, problems came from a different direction. Seeing Vanadium’s attention was needed to the south, Engar, lord of Nature, called upon his Wardens, the rangers, wild warriors of the forests, and druids to mobilize and search the lands for eruptions of chaos. In addition he sent rangers to watch the eastern frontier in case the savages chose to attack Anexxia in their time of weakness. The Wardens built four fortresses across the border of the land, keeping them garrisoned was difficult at first, because of the population of able bodied soldiers being needed elsewhere. But Engar sent an emissary to the Council asking them for logistical help to form another arm of service, The Marshalls. The Marshalls were chosen, one in ten from every military unit in the land. They came to the Fort called Midway and relieved the Wardens in their patrols, leaving them to tackle the corruption of chaos in more active sorties, hunting out cells of creatures who were building their strength and eliminating them before they could assault the Anexxians.
In the centuries to follow, the Council of Wizards began building a city at Fort Midway, and soon from the outlying reaches the citizens who found their land to poor to farm any longer flocked to, Seeking assistance. Delroon and the Council had seen the need for this, and hired the people for little more than food and a safe place to rest to work on rebuilding the empire. Roads were built between Midway and Timberton, the town on the edge of the Forest of Miracles. Many were hired to help thin out some of the more chaotic growth near the edges of the Forest, under careful supervision of Wardens and Marshalls of Engar. The lumber was strong yet flexible, and began traveling south towards the construction of Midway, and as the road was built, even to the edge of Chaos Bay where Newtown had begun to thrive.
One valley in between the capital and Midway was a settling spot for some of the rugged frontier peoples in the region. There was a hole in the magic there, and even the Destiny Storms seemed to hurl themselves against the valley without causing too much damage. So they took a chance and dug a well, built a trading post, and hired a smith to work horses needing shoeing. Chance has grown to a small oasis in the badlands. Many who came there, from great distances, just wanted its shelter from the storms. Others came because of the mining, the gold rush expanded the town into a small city, and the location was a natural stopping point on any travels between Newtown and Midway.
The birth of the Elven community in the Forest of Miracles happened about the same time that Dwarves from the north came floating down the Split River in a flotilla of barges filled with metal and ironworks, finely forged arms and pieces to make suits of armor. They sold axe heads, ploughshares, arrowheads, and swords to Timberton. Midway was an even bigger reward for the dwarves of Dhurak, as they were able to send some of their best metalworkers to Newtown and finish turning the remains of the giant metal chaos creature into the armor plating for the craters-edge wall of the capitol.
Trade began to thrive, each town offering something or someone that the other would need, and the dwarvish barges were in high demand. The halflings had absentmindedly settled to the east, and the Shire was a quiet pastoral place. Not that they weren’t industrious in their own cheerful way. No one else would make a narrow cobblestone road between themselves and Midway. It was so inviting they often felt like they lived in a museum when the Wardens and Marshalls came through on their way to the nearby fort. They had visitors of other kinds, and of course their young often had wanderlust and went out to find their own path in Anexxia.
To the north, between Timberton and Dhurak tradesmen built a permanent camp for all travelers coming from the Forest of Miracles, Split Lake or the Broken Mountains. Merchant’s Rest is also the one town in Anexxia where the use of magic is forbidden to the extreme of forceful expulsion from the town if caught using it. It is in one of the highest charged wild magic zones, and even though the Destiny storm are always interesting, the Wardens and Council of Mages have made great headway in getting the magic under control again. Merchant’s rest is a bit of the black market center of Anexxia, further removed from the watchful eye of the Shining Fists and the Knights of Destiny, and also far enough from the rigorous dwarvish plutocracy to get away with some shadier dealings. Not all of those who strive for Anexxia walk in the light, and they are all too often allies in the fight against the chaos.
There are many small towns scattered in the more hospitable pockets of Anexxia, than are described here and that are on the map. Often a town or fortress is only discovered when they must send out a call for help against some new threat to their survival. Wardens carry maps of their sections of the land and make careful notations which are carried back to the cartographers in Newtown every time they return to their home base. The Council has many students in its Academy Arcane, which is not just a school to train wizards and sorcerers. Delroon’s vision was that Vanadium was right about vigilance, but that knowledge was his sword in that readiness, many crafts, professions and trades are taught at the Academy and they have Annex Arcanes in Midway and Timberton, and are in talks to build a small school on the border of the wild magic zone at Merchant’s Rest.
The future of Anexxia
The last hundred years have seen a downswing in the cycle of chaos, allowing the descendents of the survivors to begin living with a little less fear of their lives being destroyed at random. However, five years ago, a large raiding party of savages snuck past the garrison of Shire Fort and attacked the halflings under the fury of the season’s first Destiny Storm. The Shire was nearly wiped from the map and only a handful of the most stubborn halflings refuse to move to Midway or beyond, vowing to defend their home until the end. Every Summer since, larger and larger savage raiding parties are chasing the Destiny Storms and seeking their power, while falling upon the civilized folks they find in their way and grinding them underfoot. Engar is redeploying his servants and calling on Vanadium to send a legion to their aid.
Last month in Newtown a specter flowed from Chaos Bay and sang a song of worship which chilled all who heard it to the bone. It was a song of worship to Kor.