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<blockquote data-quote="Nyaricus" data-source="post: 4012941" data-attributes="member: 35678"><p>I'd say the main idea is definitely to get rid of 3 skills which do the same thing. Decipher script/forgery, hide/move silently, spot/search, etc. Also, I'm taking a <u>very</u> critical look at the Knowledge and Perform skills and I'm going to be seriously cutting them down to size, and fixing things I really thing need fixing. Here's a spoiler for my Knowledge skills:</p><p></p><ul> <li data-xf-list-type="ul">Knowledge: Arcana (INT) is for Knowledge: Arcana and Spellcraft checks. Used for info on Dragons, Constructs, Elementals and Magical Beasts.</li> <li data-xf-list-type="ul">Knowledge: Astronomy (INT) is for Knowledge: the Planes checks. Used for info on Aberrations and all Outsiders.</li> <li data-xf-list-type="ul">Knowledge: Cryptography (INT) takes over both Forgery and Decipher Script.</li> <li data-xf-list-type="ul">Knowledge: History (INT) </li> <li data-xf-list-type="ul">Knowledge: Nature & Geography (INT or WIS [depends]) is for Animals, Plants, Oozes, Vermin, Giants, Fey. All uses of the Survival skill now fall under it.</li> <li data-xf-list-type="ul">Knowledge: Medicine (INT) is for all Heal checks, for which I've swapped out D20 Modern's Treat Injury skill.</li> <li data-xf-list-type="ul">Knowledge: Politics and Laws (INT) Nobility, Royalty, etc.</li> <li data-xf-list-type="ul">Knowledge: Races and Cultures (INT) is for Humanoids and Monstrous Humanoids.</li> <li data-xf-list-type="ul">Knowledge: Religion (INT) is for info on Demons, Devils, Angels, Celestials (etc, you get the drift) and Undead.</li> <li data-xf-list-type="ul">Knowledge: Trade, Antiques and Artifacts (INT) is for Appraise checks.</li> </ul><p></p><p>Also, here are my Perform skill list:</p><p></p><ul> <li data-xf-list-type="ul">Perform: Act</li> <li data-xf-list-type="ul">Perform: Dance</li> <li data-xf-list-type="ul">Perform: Percussion Instruments</li> <li data-xf-list-type="ul">Perform: Sing & Oratory</li> <li data-xf-list-type="ul">Perform: String Instruments</li> <li data-xf-list-type="ul">Perform: Wind Instruments</li> </ul><p></p><p>Are all the same, save for Comedy got folded into Acting, Oratory and Singing are now the same, and Keyboard Instruments got folded into String Instruments (which they are). Oh, and Disguise gets mixed into Perform: Act (and usually to succeed on a disguise, you'd need good ranks in both Perform: Act and Persuade: Convince, but more on the latter later <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> )</p><p></p><p>I'd appreciate any feedback on what's there right now, in any case. Those won't change <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>cheers,</p><p>--N</p></blockquote><p></p>
[QUOTE="Nyaricus, post: 4012941, member: 35678"] I'd say the main idea is definitely to get rid of 3 skills which do the same thing. Decipher script/forgery, hide/move silently, spot/search, etc. Also, I'm taking a [u]very[/u] critical look at the Knowledge and Perform skills and I'm going to be seriously cutting them down to size, and fixing things I really thing need fixing. Here's a spoiler for my Knowledge skills: [list][*]Knowledge: Arcana (INT) is for Knowledge: Arcana and Spellcraft checks. Used for info on Dragons, Constructs, Elementals and Magical Beasts. [*]Knowledge: Astronomy (INT) is for Knowledge: the Planes checks. Used for info on Aberrations and all Outsiders. [*]Knowledge: Cryptography (INT) takes over both Forgery and Decipher Script. [*]Knowledge: History (INT) [*]Knowledge: Nature & Geography (INT or WIS [depends]) is for Animals, Plants, Oozes, Vermin, Giants, Fey. All uses of the Survival skill now fall under it. [*]Knowledge: Medicine (INT) is for all Heal checks, for which I've swapped out D20 Modern's Treat Injury skill. [*]Knowledge: Politics and Laws (INT) Nobility, Royalty, etc. [*]Knowledge: Races and Cultures (INT) is for Humanoids and Monstrous Humanoids. [*]Knowledge: Religion (INT) is for info on Demons, Devils, Angels, Celestials (etc, you get the drift) and Undead. [*]Knowledge: Trade, Antiques and Artifacts (INT) is for Appraise checks. [/list] Also, here are my Perform skill list: [list][*]Perform: Act [*]Perform: Dance [*]Perform: Percussion Instruments [*]Perform: Sing & Oratory [*]Perform: String Instruments [*]Perform: Wind Instruments[/list] Are all the same, save for Comedy got folded into Acting, Oratory and Singing are now the same, and Keyboard Instruments got folded into String Instruments (which they are). Oh, and Disguise gets mixed into Perform: Act (and usually to succeed on a disguise, you'd need good ranks in both Perform: Act and Persuade: Convince, but more on the latter later :p:cool: ) I'd appreciate any feedback on what's there right now, in any case. Those won't change :) cheers, --N [/QUOTE]
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