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My new Skill list (feedback needed and appreciated!)
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<blockquote data-quote="Turanil" data-source="post: 4020549" data-attributes="member: 9646"><p>My own radically compressed skill list is :</p><p></p><p><strong>Acrobatics</strong>: DEX, (Balance, Climb, Tightrope walking, Tumbling, Escape bonds)</p><p></p><p><strong>Athletics</strong>: STR, (Endurance, Jump, Swim, Bend Bars, Break Doors, Move heavy objects, etc.)</p><p></p><p><strong>Deception</strong>: CHA, (Bluff, Disguise, Forgery, Scams, etc.)</p><p></p><p><strong>Healing</strong>: WIS, (First Aid, Treat Injury, Surgery and HP-recovering potential)</p><p></p><p><strong>Knowledge</strong>: INT, (choose one of the five following specialties)</p><p>1) Knowledge: Mundane (local + geography + history + heraldry + culture + etiquette, etc.)</p><p>2) Knowledge: Arcane (spellcraft, use-magic-devices, etc.)</p><p>3) Knowledge: Religion (various faiths, planes, etc.)</p><p>4) Knowledge: Nature (flora and fauna, survival, tracking, etc.)</p><p>5) Knowledge: Military (enemies' usual strategies, armies' organizations, engineering of war-machines and castles, etc.)</p><p>6) etc.</p><p></p><p><strong>Language</strong>: INT, (Read and Write own language, + one additional language per Int bonus point.)</p><p></p><p><strong>Manipulation</strong>: DEX, (Open Lock, Sleight of Hand, Pick Pocket, Use Rope, Disable Device, Remove Traps, etc.)</p><p></p><p><strong>Notice</strong>: WIS, (Search, Spot, Listen, Smell, Taste, limited Sense-motive, etc.)</p><p></p><p><strong>Persuasion</strong>: CHA, (Diplomacy, Gather information, Bargaining, Intimidate)</p><p></p><p><strong>Profession</strong>: INT, (Merges together craft, profession and perform. Choose one activity such as Weaponsmithing / Carpenter / Juggler / Musician / Mariner / etc. This skill is the ability to craft / practice / trade / etc. the chosen activity, then to make a living from it, assess if others do it well, etc.)</p><p>1) Profession: Merchant (assess mundane items' approximate value and determine if unusual/rare items are junk or high quality, know where and to whom sell the item for best profits, etc.)</p><p>2) Profession: Smuggler (streetwise, merchant of illegal things, black market, etc.)</p><p>3) Profession: Robber (Innuendo/thief's cant; determine what's best to steal in a hurry; where to search, etc.)</p><p>4) etc.</p><p></p><p><strong>Riding</strong>: WIS, (Ride + Animal handling of mount species)</p><p></p><p><strong>Stealth</strong>: DEX, (Hide, Move Silently) </p><p></p><p></p><p>It is meant to be used with the alternate UA rule on skills, because with normal skill-points anyone could quickly become proficient in everything. In any case, I made this list based on d20 but for another game not d20.</p></blockquote><p></p>
[QUOTE="Turanil, post: 4020549, member: 9646"] My own radically compressed skill list is : [B]Acrobatics[/B]: DEX, (Balance, Climb, Tightrope walking, Tumbling, Escape bonds) [B]Athletics[/B]: STR, (Endurance, Jump, Swim, Bend Bars, Break Doors, Move heavy objects, etc.) [B]Deception[/B]: CHA, (Bluff, Disguise, Forgery, Scams, etc.) [B]Healing[/B]: WIS, (First Aid, Treat Injury, Surgery and HP-recovering potential) [B]Knowledge[/B]: INT, (choose one of the five following specialties) 1) Knowledge: Mundane (local + geography + history + heraldry + culture + etiquette, etc.) 2) Knowledge: Arcane (spellcraft, use-magic-devices, etc.) 3) Knowledge: Religion (various faiths, planes, etc.) 4) Knowledge: Nature (flora and fauna, survival, tracking, etc.) 5) Knowledge: Military (enemies' usual strategies, armies' organizations, engineering of war-machines and castles, etc.) 6) etc. [B]Language[/B]: INT, (Read and Write own language, + one additional language per Int bonus point.) [B]Manipulation[/B]: DEX, (Open Lock, Sleight of Hand, Pick Pocket, Use Rope, Disable Device, Remove Traps, etc.) [B]Notice[/B]: WIS, (Search, Spot, Listen, Smell, Taste, limited Sense-motive, etc.) [B]Persuasion[/B]: CHA, (Diplomacy, Gather information, Bargaining, Intimidate) [B]Profession[/B]: INT, (Merges together craft, profession and perform. Choose one activity such as Weaponsmithing / Carpenter / Juggler / Musician / Mariner / etc. This skill is the ability to craft / practice / trade / etc. the chosen activity, then to make a living from it, assess if others do it well, etc.) 1) Profession: Merchant (assess mundane items' approximate value and determine if unusual/rare items are junk or high quality, know where and to whom sell the item for best profits, etc.) 2) Profession: Smuggler (streetwise, merchant of illegal things, black market, etc.) 3) Profession: Robber (Innuendo/thief's cant; determine what's best to steal in a hurry; where to search, etc.) 4) etc. [B]Riding[/B]: WIS, (Ride + Animal handling of mount species) [B]Stealth[/B]: DEX, (Hide, Move Silently) It is meant to be used with the alternate UA rule on skills, because with normal skill-points anyone could quickly become proficient in everything. In any case, I made this list based on d20 but for another game not d20. [/QUOTE]
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