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<blockquote data-quote="Afrodyte" data-source="post: 4023281" data-attributes="member: 8713"><p><strong>I forgot: my own list</strong></p><p></p><p>Granted, this was for a quasi-4e game I'd be interested in running. The uses for each skill is by no means exhaustive, but you get the idea.</p><p></p><p><strong>Arcana (Int):</strong> learning spells, creating spells, using magical objects</p><p><strong>Athletics (Str):</strong> climbing, jumping, swimming, running</p><p><strong>Concentrate (Con):</strong> push your limits despite pain and/or distraction, focus your mind to aim better</p><p><strong>Craft (Int):</strong> make and appraise smaller non-mechanical handiworks (like jewelry)</p><p><strong>Empathize (Wis):</strong> discern personality/nature, understand motivations, predict behavior</p><p><strong>Heal (Int):</strong> treat injury, poison, and disease; diagnose illness, poison, or cause of death; create poisons</p><p><strong>Impress (Cha):</strong> inspire, intimidate, motivate, captivate</p><p><strong>Investigate (Int):</strong> find clues, solve riddles, create and decode cyphers</p><p><strong>Language (Int):</strong> speak, read, and write another language; figure out the meanings of an unfamiliar language based on the ones you already know</p><p><strong>Larceny (Dex):</strong> conceal things, pick pockets, open locks, slip out of bonds</p><p><strong>Lore (Int):</strong> apply knowledge of history, culture, philosophy, religion, literature, and art</p><p><strong>Nature (Int):</strong> survive in the wilderness (any non-civilized environment), identify plants and animals, navigate</p><p><strong>Observe (Wis):</strong> notice things with five senses and/or intuition</p><p><strong>Persuade (Cha):</strong> negotiate, lie, cheat, seduce, debate/parley</p><p><strong>Smith (Int):</strong> create and appraise larger non-mechanical handiworks (like weapons)</p><p><strong>Sneak (Dex):</strong> hide, sneak, shadow</p><p><strong>Streetwise (Wis):</strong> navigate civilized areas, make and work local contacts, uncover local rumors, get hard-to-find items, determine if something is legit or stolen, buy and sell on the local black market</p><p><strong>Tinker (Int):</strong> fiddle around with mechanical objects (like traps and locks)</p><p><strong>Tumble (Dex):</strong> flipping, cartwheeling, somersaults, tumbling, contorting, balancing</p><p></p><p>I'm not sure how to handle Perform and Profession skills, if at all. In practice, it seems that Perform and Profession skills can be folded into other skills. Maybe feats could add some specialization or something.</p></blockquote><p></p>
[QUOTE="Afrodyte, post: 4023281, member: 8713"] [b]I forgot: my own list[/b] Granted, this was for a quasi-4e game I'd be interested in running. The uses for each skill is by no means exhaustive, but you get the idea. [B]Arcana (Int):[/B] learning spells, creating spells, using magical objects [B]Athletics (Str):[/B] climbing, jumping, swimming, running [B]Concentrate (Con):[/B] push your limits despite pain and/or distraction, focus your mind to aim better [B]Craft (Int):[/B] make and appraise smaller non-mechanical handiworks (like jewelry) [B]Empathize (Wis):[/B] discern personality/nature, understand motivations, predict behavior [B]Heal (Int):[/B] treat injury, poison, and disease; diagnose illness, poison, or cause of death; create poisons [B]Impress (Cha):[/B] inspire, intimidate, motivate, captivate [B]Investigate (Int):[/B] find clues, solve riddles, create and decode cyphers [B]Language (Int):[/B] speak, read, and write another language; figure out the meanings of an unfamiliar language based on the ones you already know [B]Larceny (Dex):[/B] conceal things, pick pockets, open locks, slip out of bonds [B]Lore (Int):[/B] apply knowledge of history, culture, philosophy, religion, literature, and art [B]Nature (Int):[/B] survive in the wilderness (any non-civilized environment), identify plants and animals, navigate [B]Observe (Wis):[/B] notice things with five senses and/or intuition [B]Persuade (Cha):[/B] negotiate, lie, cheat, seduce, debate/parley [B]Smith (Int):[/B] create and appraise larger non-mechanical handiworks (like weapons) [B]Sneak (Dex):[/B] hide, sneak, shadow [B]Streetwise (Wis):[/B] navigate civilized areas, make and work local contacts, uncover local rumors, get hard-to-find items, determine if something is legit or stolen, buy and sell on the local black market [B]Tinker (Int):[/B] fiddle around with mechanical objects (like traps and locks) [B]Tumble (Dex):[/B] flipping, cartwheeling, somersaults, tumbling, contorting, balancing I'm not sure how to handle Perform and Profession skills, if at all. In practice, it seems that Perform and Profession skills can be folded into other skills. Maybe feats could add some specialization or something. [/QUOTE]
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