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<blockquote data-quote="Jackelope King" data-source="post: 4033660" data-attributes="member: 31454"><p>My own list from a heavily modified, point-buy d20 homebrew-in-the-works:</p><p></p><p>Also note that there is no Knowledge skill: anyone can use Intelligence to modify any ranks they have in any skill to modify knowledge checks pertinent to that skill (so to answer who won the 1980 World Series, you could make an Athletics check, modified by Intelligence instead of Strength). The profession skill has similarly been removed, and turned into a feat which grants a bonus to a few specific uses of different skills associated with a profession (it also works well with people who have low intelligence and skill ranks, but a seemingly encyclopedic knowledge about what's going on in the tabloids).</p><p></p><p><u>Strength</u></p><p> * Athletics- Climb, Jump, Swim</p><p> * Might- Lift, Carry, Grapple</p><p></p><p><u>Dexterity</u></p><p> * Acrobatics- Tumble, Jump, Balance</p><p> * Infiltration- Disable Device, Open Lock, Hide, Move Silently</p><p> * Reflex- Initiative</p><p> * Vehicles- Ride, Pilot, Land Vehicles, Sea Vehicles</p><p></p><p><u>Constitution</u></p><p> * Fortitude- Save-turned-SWSE-style Defense</p><p> * Endurance- Force-march, go without food or water, stay awake for long periods of time</p><p></p><p><u>Intelligence</u></p><p> * Academics- Search for clues, liberal arts knowledges (business, civics, history, etc.)</p><p> * Science- Medicine, Life Sciences, Physical Sciences, some craft</p><p> * Technology- Electronics, engineering, computers, craft</p><p></p><p><u>Wisdom</u></p><p> * Expertise- Akin to spellcraft, but applicable to many different disciplines (such as martial arts, undead hunting, etc.)</p><p> * Perception- Spot/Listen/Sense Motive turned into something like a SWSE Defense, with search thrown in as an "active" use</p><p> * Survival-Traditional survival skill broken into chunks according environment (desert, forest, urban) and mixed with Gather Information (re-branded "reconnaissance")</p><p></p><p><u>Charisma</u></p><p> * Art- Perform, disguise, craft (artwork)</p><p> * Persuasion- Bluff, Diplomacy, Intimidate based on <a href="http://www.giantitp.com/articles/jFppYwv7OUkegKhONNF.html" target="_blank">Rich Burlew's interaction modifiers</a></p><p> * Will- standard d20 will save turned into a SWSE-style Defense</p><p></p><p><u>Combat</u> (not modified by any ability score)</p><p> * Defense- Good ol' Armor Class, lost when flat-footed (can be supplemented by Uncanny Dodge to maintain some ranks when flat-footed)</p><p> * Weapon Group- Attack bonus, taken for individual subsets of weapons</p><p> * Toughness- Hit points become a toughness save which becomes a SWSE-style defense</p></blockquote><p></p>
[QUOTE="Jackelope King, post: 4033660, member: 31454"] My own list from a heavily modified, point-buy d20 homebrew-in-the-works: Also note that there is no Knowledge skill: anyone can use Intelligence to modify any ranks they have in any skill to modify knowledge checks pertinent to that skill (so to answer who won the 1980 World Series, you could make an Athletics check, modified by Intelligence instead of Strength). The profession skill has similarly been removed, and turned into a feat which grants a bonus to a few specific uses of different skills associated with a profession (it also works well with people who have low intelligence and skill ranks, but a seemingly encyclopedic knowledge about what's going on in the tabloids). [u]Strength[/u] * Athletics- Climb, Jump, Swim * Might- Lift, Carry, Grapple [u]Dexterity[/u] * Acrobatics- Tumble, Jump, Balance * Infiltration- Disable Device, Open Lock, Hide, Move Silently * Reflex- Initiative * Vehicles- Ride, Pilot, Land Vehicles, Sea Vehicles [u]Constitution[/u] * Fortitude- Save-turned-SWSE-style Defense * Endurance- Force-march, go without food or water, stay awake for long periods of time [u]Intelligence[/u] * Academics- Search for clues, liberal arts knowledges (business, civics, history, etc.) * Science- Medicine, Life Sciences, Physical Sciences, some craft * Technology- Electronics, engineering, computers, craft [u]Wisdom[/u] * Expertise- Akin to spellcraft, but applicable to many different disciplines (such as martial arts, undead hunting, etc.) * Perception- Spot/Listen/Sense Motive turned into something like a SWSE Defense, with search thrown in as an "active" use * Survival-Traditional survival skill broken into chunks according environment (desert, forest, urban) and mixed with Gather Information (re-branded "reconnaissance") [u]Charisma[/u] * Art- Perform, disguise, craft (artwork) * Persuasion- Bluff, Diplomacy, Intimidate based on [url=http://www.giantitp.com/articles/jFppYwv7OUkegKhONNF.html]Rich Burlew's interaction modifiers[/url] * Will- standard d20 will save turned into a SWSE-style Defense [u]Combat[/u] (not modified by any ability score) * Defense- Good ol' Armor Class, lost when flat-footed (can be supplemented by Uncanny Dodge to maintain some ranks when flat-footed) * Weapon Group- Attack bonus, taken for individual subsets of weapons * Toughness- Hit points become a toughness save which becomes a SWSE-style defense [/QUOTE]
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