weem
First Post
I like the idea a lot. As a player I would find it interesting and as a DM I would also have fun with it. What I would do earlier in the adventure would be to throw a couple of weak assassins at the players, and very gradually work up the overall power of the assassins, so it becomes clear to the players that someone wants them dead, rather than just one assassin that is easily defeated and no more come 'til much later on. I think it would be much more interesting to have to repeatedly fend off assassins, it will also make the players work harder to achieve the overall goals of the adventure. The PCs will also be more trusting of a neutral location such as an open field where they can be relatively sure they won't be ambushed when entering the abandoned manor, for instance
just some random thoughts.
Great ideas, thank you
