My Next Campaign - I have some ideas, wanna help me out?

I like the idea a lot. As a player I would find it interesting and as a DM I would also have fun with it. What I would do earlier in the adventure would be to throw a couple of weak assassins at the players, and very gradually work up the overall power of the assassins, so it becomes clear to the players that someone wants them dead, rather than just one assassin that is easily defeated and no more come 'til much later on. I think it would be much more interesting to have to repeatedly fend off assassins, it will also make the players work harder to achieve the overall goals of the adventure. The PCs will also be more trusting of a neutral location such as an open field where they can be relatively sure they won't be ambushed when entering the abandoned manor, for instance

just some random thoughts.

Great ideas, thank you ;) I did intend for them to be on the run initially and this would be one of the ways to push that -- it also makes becoming passengers on an airship even more appealing later, hehe ("let's gtfo!")
 

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#1. Yep, sounds like a lot of fun. Since reincarnation kind of tweaks with the player's concept, you might want to broach the topic with the players beforehand. Of course, you know your group best. Also, since you all seem to be itching to play paragon-tier, why not start the game at 8th or 9th level and RP how the PCs get their paragon paths?

#2. Heck yeh I've got some ideas... :)

The names are generated by a magic skein and are woven by an ancient hag. The "Weaver" then distributes the names to her patron(s), who distribute incomplete lists to their henchmen (to avoid any one discovering the connection between the names).
Taking a cue from the movie "Assassin" you might have a secret order developed around the skein, with a leader selecting targets for political reasons rather than those the Weaver reveals.

Certain individuals (deva? diviners? psychics? immortals?) have the power to recognize the reincarnated souls and may respond to the PCs as if they were still their previous incarnations.

Curse of the "written one" (from a planescape short story I read in Dragon somewhere), basically a PC/NPC is being replaced with a trapped character - this could even be a PC's previous incarnation which has somehow gained its own sentience and life. The replacement appears as magical tattoos/writing which begin to consume the PC's/NPC's body until the trapped NPC is freed (either possessing or replacing the PC/NPC).
 

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