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My Notes about the Githzerai
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<blockquote data-quote="Kobold Avenger" data-source="post: 9198568" data-attributes="member: 779"><p><strong>Shra'kt'lor</strong></p><p>Shra'kt'lor city of seven concentric rings of granite walls and massive iron gatehouses, is unofficially the political capital of the Githzerai in Limbo. Shra'kt'lor is a fortress for the Githzerai with cramped living conditions, a military stronghold where they are vigilant against whatever threats may come. Outsiders can come and go to the outer rings of Shra'kt'lor as they please, but the further one gets in the inner circles the more they are watched by the Githzerai. Many needing an escort to even wander those areas. Martial skill is most valued among those in Shra'kt'lor, and brigades of foreign mercenaries do live outside the rings.</p><p></p><p>The central circle of Shra'kt'lor is forbidden to almost all as a great council of the Githzerai meet and reside here to decide the course the Githzerai people will take. It's thought that the Wizard-King Zaerith in a state that is neither alive, dead or undead resides in a well protected chamber inside the central circle. Shra'kt'lor is often seen as a joyless place with only the Great market of Shra'kt'lor offering anything else. It's in the great market that many portals to the rest of the planes are connected to. Groups such as the Defenders of the Githzerai, the Wizard-King's Guard, and the Rrakma Disciples have there headquarters in Shra'kt'lor.</p><p></p><p>While most of the residents of Shra'kt'lor are Githzerai, some residents outside of the rings are Neraphim: toad-like humanoids thought to have being the original template for the forms the Slaad were shackled to, and among the outer rings some Planetouched such as Chaonds and Cansin can be found living among the Githzerai.</p><p></p><p><strong>The Floating City</strong></p><p>The religious capital of the Githzerai, in many ways the Floating City is the opposite of Shra'kt'lor, which is the home of the Anarch's Guild, the Zerth Order and the Disciples of the High Sciences. The Floating City is a much more open place consisting of tall spires and citadels connected by walkways. The Githzerai will still watch outsiders in the Floating City, but it is done more subtly here, escorts are only required among the most sacred places. </p><p></p><p>Wizards, Psions, Clerics and other magically inclined Githzerai tend to live in the Floating City, where others are trained in their teachings. Some of the greatest mystical Githzerai masters from the Floating City go on to teach in academies like Strixhaven or the Arcane University of Sigil. The Great Archive of Zerthimon's teaching is found within the sacred vaults, kept on circular tablets. In many of the towers the Disciples of the High Science enlessly experiment with magic and psionics, working on many secret projects such as the Great Transposition or Psionic Bombs. </p><p></p><p>The Wizard-King Zaerith is also thought to rule from the Floating City too, but the truth is that his chamber and most loyal disciples can teleport to any location of Limbo they desire. There are many teleportation circles and arcane gateways, and one can travel not only around the Floating City but to other Githzerai cities and strongholds across Limbo.</p><p></p><p>Githzerai are the majority of the residents in the Floating City, but there's a sizable population of Planetouched such as Chaonds and Cansin.</p><p></p><p><strong>Zerth'ad'lun</strong></p><p>Zerth'ad'lun is the greatest monstery of the Githzerai, where Monks in the Cenobites of Zerthimon have their headquarters. Zerth'ad'lun is a far more secret location, and only those with a guide from the Cenobites can easily find it. The fighting art of the Githzerai cenobites is known as Zerthi, and its students are tested here to see where their paths as Monks take them. Most of the other groups of Githzerai rarely have anything to do with Zerth'ad'lun except for a few select members from the Zerth Order. The current sensei Belthomias, who counts a few non-Githzerai as his students, is the supreme authority here; where none of the concerns of Wizard-King Zaerith ever reach its admantine walls.</p></blockquote><p></p>
[QUOTE="Kobold Avenger, post: 9198568, member: 779"] [B]Shra'kt'lor[/B] Shra'kt'lor city of seven concentric rings of granite walls and massive iron gatehouses, is unofficially the political capital of the Githzerai in Limbo. Shra'kt'lor is a fortress for the Githzerai with cramped living conditions, a military stronghold where they are vigilant against whatever threats may come. Outsiders can come and go to the outer rings of Shra'kt'lor as they please, but the further one gets in the inner circles the more they are watched by the Githzerai. Many needing an escort to even wander those areas. Martial skill is most valued among those in Shra'kt'lor, and brigades of foreign mercenaries do live outside the rings. The central circle of Shra'kt'lor is forbidden to almost all as a great council of the Githzerai meet and reside here to decide the course the Githzerai people will take. It's thought that the Wizard-King Zaerith in a state that is neither alive, dead or undead resides in a well protected chamber inside the central circle. Shra'kt'lor is often seen as a joyless place with only the Great market of Shra'kt'lor offering anything else. It's in the great market that many portals to the rest of the planes are connected to. Groups such as the Defenders of the Githzerai, the Wizard-King's Guard, and the Rrakma Disciples have there headquarters in Shra'kt'lor. While most of the residents of Shra'kt'lor are Githzerai, some residents outside of the rings are Neraphim: toad-like humanoids thought to have being the original template for the forms the Slaad were shackled to, and among the outer rings some Planetouched such as Chaonds and Cansin can be found living among the Githzerai. [B]The Floating City[/B] The religious capital of the Githzerai, in many ways the Floating City is the opposite of Shra'kt'lor, which is the home of the Anarch's Guild, the Zerth Order and the Disciples of the High Sciences. The Floating City is a much more open place consisting of tall spires and citadels connected by walkways. The Githzerai will still watch outsiders in the Floating City, but it is done more subtly here, escorts are only required among the most sacred places. Wizards, Psions, Clerics and other magically inclined Githzerai tend to live in the Floating City, where others are trained in their teachings. Some of the greatest mystical Githzerai masters from the Floating City go on to teach in academies like Strixhaven or the Arcane University of Sigil. The Great Archive of Zerthimon's teaching is found within the sacred vaults, kept on circular tablets. In many of the towers the Disciples of the High Science enlessly experiment with magic and psionics, working on many secret projects such as the Great Transposition or Psionic Bombs. The Wizard-King Zaerith is also thought to rule from the Floating City too, but the truth is that his chamber and most loyal disciples can teleport to any location of Limbo they desire. There are many teleportation circles and arcane gateways, and one can travel not only around the Floating City but to other Githzerai cities and strongholds across Limbo. Githzerai are the majority of the residents in the Floating City, but there's a sizable population of Planetouched such as Chaonds and Cansin. [B]Zerth'ad'lun[/B] Zerth'ad'lun is the greatest monstery of the Githzerai, where Monks in the Cenobites of Zerthimon have their headquarters. Zerth'ad'lun is a far more secret location, and only those with a guide from the Cenobites can easily find it. The fighting art of the Githzerai cenobites is known as Zerthi, and its students are tested here to see where their paths as Monks take them. Most of the other groups of Githzerai rarely have anything to do with Zerth'ad'lun except for a few select members from the Zerth Order. The current sensei Belthomias, who counts a few non-Githzerai as his students, is the supreme authority here; where none of the concerns of Wizard-King Zaerith ever reach its admantine walls. [/QUOTE]
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