RangerWickett
Legend
The first D&D campaign I gave a title to was Tides of Homeland, which had a vague water theme.
Then came The Fall, which had a moderate darkness theme.
Then came Winds of Change, which had a strong air theme.
Then Scourge of the Burning Sky, full of fire.
The very first D&D campaign I had, which didn't even have a name, mostly took place underground, so I could say it had an earth theme, but it would have been very very vague.
Really, of those games, the one with the intensely strong air theme was the most entertaining for me. It was very light-hearted and spontaneous. Tides of Homeland was many things, and the characters seemed to fit into whatever type of story I wanted; it was character-based instead of heavily plot-based, so they flowed with the plot, like water (okay, okay, I'm stretching the metaphor a bit too much here). But Scourge was the most fierce game, very dynamic, and when it was good, it was excellent, but when it failed, it wiped out. The Fall was an emotional pain for me to GM, though it ended up having the strongest mythic elements. And my first D&D game laid the foundation for all my future experiences.
I just like rambling. Maybe my next five games will be Life, Death, Space, Time, and Ooze.
Then came The Fall, which had a moderate darkness theme.
Then came Winds of Change, which had a strong air theme.
Then Scourge of the Burning Sky, full of fire.
The very first D&D campaign I had, which didn't even have a name, mostly took place underground, so I could say it had an earth theme, but it would have been very very vague.
Really, of those games, the one with the intensely strong air theme was the most entertaining for me. It was very light-hearted and spontaneous. Tides of Homeland was many things, and the characters seemed to fit into whatever type of story I wanted; it was character-based instead of heavily plot-based, so they flowed with the plot, like water (okay, okay, I'm stretching the metaphor a bit too much here). But Scourge was the most fierce game, very dynamic, and when it was good, it was excellent, but when it failed, it wiped out. The Fall was an emotional pain for me to GM, though it ended up having the strongest mythic elements. And my first D&D game laid the foundation for all my future experiences.
I just like rambling. Maybe my next five games will be Life, Death, Space, Time, and Ooze.