My obsession with elements.

The first D&D campaign I gave a title to was Tides of Homeland, which had a vague water theme.

Then came The Fall, which had a moderate darkness theme.

Then came Winds of Change, which had a strong air theme.

Then Scourge of the Burning Sky, full of fire.

The very first D&D campaign I had, which didn't even have a name, mostly took place underground, so I could say it had an earth theme, but it would have been very very vague.

Really, of those games, the one with the intensely strong air theme was the most entertaining for me. It was very light-hearted and spontaneous. Tides of Homeland was many things, and the characters seemed to fit into whatever type of story I wanted; it was character-based instead of heavily plot-based, so they flowed with the plot, like water (okay, okay, I'm stretching the metaphor a bit too much here). But Scourge was the most fierce game, very dynamic, and when it was good, it was excellent, but when it failed, it wiped out. The Fall was an emotional pain for me to GM, though it ended up having the strongest mythic elements. And my first D&D game laid the foundation for all my future experiences.

I just like rambling. Maybe my next five games will be Life, Death, Space, Time, and Ooze.
 

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Hi Ranger!

You aren't the only one with obsessions. My players expect a contruct to show up somehow, somewhere, eventually in any game I run, regardless of genere. The other frequent DM has a thing (no not like that...ewww) for liches. The other players are always ssurpised when no intelligent undead or clockwork creations show up by the end of a session.
 

I have a thing for using Illithids and Kobolds in my games...the Kobold thing is the PCs fault. One of them just commented about them being weak and easy, so I just shrugged and waited until they hit about 10th level. Then, they got to fight a group mixed with some Half-Illithid Kobolds, 10th level Kobold Rogues, a 9th level Kobold Sorcerer, and I think I may have added a single Illithid too.

Since then, its almost become tradition for the PCs to encounter some strange templated/advanced Kobold of sorts. They enjoy it every time, though that first time they really got angry for making the earlier comments. :)
 

obsessing is normal for campaign design... at least that's what i tell myself everyday while i'm pondering the next session. :heh:
 

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