booklets: why would anyone bother?
I'd say I pretty much agree with all these points, for the moment I'm playing 3.5 or other systems (BRP CoC, Conan RPG), but if I had the time I'd do something based on either BD&D (probably RC) or White Box OD&D.Odhanan said:I think that all depends on what you wanna do with D&D. If you want a "playable" game. D&D3 and D&D -rules cyclopedia are really the best options, I think.
If you want an open system on which to build, a system that does not impose a particular version of fantasy, but still is somehow D&D at its root, then the White Box is the way to go.
I actually don't agree when you say the white box is "unplayable". Its rules are simple and straightforward. But that's certainly the version with which you need the most imagination. You need to make its system your own.
diaglo said:we just played Session 16 yesterday.
Nisarg said:The campaign began with a marathon 18 hour session in October, which was possibly going to be a one shot or possibly a run up to this very campaign. Since there was interest, the campaign itself started sone nine weeks ago, playing once a week, some six-hours per session.
WayneLigon said:How in the world are you finding time for this AND the Call of Cthulhu/Superhero thing?
So, are you using any of the other classes and options from things like Alfhiem or the Empires boxed set? Hollow World?
WayneLigon said:So, are you using any of the other classes and options from things like Alfhiem or the Empires boxed set? Hollow World?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.