JoeGKushner
Adventurer
I try to never force the party to be balanced. If everyone wants to play a fighter, I'm not going to punish them by not letting them hire a cleric, rogue and mage. Of course the motivations of those NPCs may be difficult to determine and there may be issues down the road that wouldn't crop up with standard PC's.
Alchemist are another rotue to go. The Complete Alchemist from Bard Games and Wizards of the Coast (originally Bard Games) has rules for different levels of alchemical potions. I generally try to let divine healing magic be superior, cheaper and 'cleaner' if you will than alchemical goods.
Encouraging the party to take feats that augments their natural healing ability is also one way to do things. I'd avoid making sure that everyone has some permenent healing items though like the old rings of regneration as they just might be a little too unstopable.
Alchemist are another rotue to go. The Complete Alchemist from Bard Games and Wizards of the Coast (originally Bard Games) has rules for different levels of alchemical potions. I generally try to let divine healing magic be superior, cheaper and 'cleaner' if you will than alchemical goods.
Encouraging the party to take feats that augments their natural healing ability is also one way to do things. I'd avoid making sure that everyone has some permenent healing items though like the old rings of regneration as they just might be a little too unstopable.