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My "Perfect D&D" Would Include...
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<blockquote data-quote="Lanefan" data-source="post: 8899164" data-attributes="member: 29398"><p>Hard to vote for the number-of-levels options as there's a big difference between playable range and theoretical range. My preference is that while the theoretical is unlimited (and the rules would support this) the actual PC-playable range be only up to 10th-15th or so. As the poll odesn't indicate whether the listed ranges are intended as playable or theoretical, I didn't vote for either option.</p><p></p><p>As for things not on the list, I'd like to see:</p><p>--- roll-under-stat mechanics for checks</p><p>--- species-based stat modifiers, both positive and negative, with Human as the baseline default</p><p>--- random rolling for stats, hit points, etc. as the expected means of char-gen; with the specific and intentional idea being a player comes up with a character's concept <strong>during or after</strong> rolling it up rather than before</p><p>--- some sort of body-fatigue or wound-vitality hit point system</p><p>--- PCs and NPCs use the same mechanics - if a PC can do/be something then by default an NPC can as well, and vice-versa (monsters than cannot be PCs, however, can use whatever mechanics make sense for their design)</p><p>--- loose enough math to support considerable variance in party makeup e.g. different levels within the party, different party sizes, etc.</p><p>--- some sort of lingering injury or incurability system such that e.g. if you're near death one day you can't get to full hit points the next</p><p>--- strong suggestion, but not hard-coded, that results be gradated by how much a roll (for anything) succeeds or fails by (as opposed to a simple binary succeed-fail state)</p><p></p><p>Looking at the poll so far I'm very surprised that categorical saving throws are doing so poorly; the source of the requirement to save should be part of what sets the save's difficulty, and that's what categorical saves try to reflect.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8899164, member: 29398"] Hard to vote for the number-of-levels options as there's a big difference between playable range and theoretical range. My preference is that while the theoretical is unlimited (and the rules would support this) the actual PC-playable range be only up to 10th-15th or so. As the poll odesn't indicate whether the listed ranges are intended as playable or theoretical, I didn't vote for either option. As for things not on the list, I'd like to see: --- roll-under-stat mechanics for checks --- species-based stat modifiers, both positive and negative, with Human as the baseline default --- random rolling for stats, hit points, etc. as the expected means of char-gen; with the specific and intentional idea being a player comes up with a character's concept [B]during or after[/B] rolling it up rather than before --- some sort of body-fatigue or wound-vitality hit point system --- PCs and NPCs use the same mechanics - if a PC can do/be something then by default an NPC can as well, and vice-versa (monsters than cannot be PCs, however, can use whatever mechanics make sense for their design) --- loose enough math to support considerable variance in party makeup e.g. different levels within the party, different party sizes, etc. --- some sort of lingering injury or incurability system such that e.g. if you're near death one day you can't get to full hit points the next --- strong suggestion, but not hard-coded, that results be gradated by how much a roll (for anything) succeeds or fails by (as opposed to a simple binary succeed-fail state) Looking at the poll so far I'm very surprised that categorical saving throws are doing so poorly; the source of the requirement to save should be part of what sets the save's difficulty, and that's what categorical saves try to reflect. [/QUOTE]
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