Yup, there is one I forgot that I also prefer in any game with skills. Dammit.The thing I keep saying is a set of objective skill DCs. Tell me exactly how hard it is to open non-magical locks or climb a stone wall with appropriate handhold/piton modifiers.
Let me make characters that are good enough at skills to translate them directly into always on abilities, and accept that challenge/adventure design will warp around them.
For clarity you mean like AD&D, rather than increasing DCs basically meaning the chances stay the same?I would like Level Based Saving Throws; heroes get better at resisting effects the higher they get in level.
Thac0 is just AC with the math for Prof/Bab+attrib+d20 for each roll already on your sheet. With all wotc's focus on simplicity it's weird that they didn't put it on the sheetI forgot to put THAC0 on the list...
THAC0 being based on descending AC is a major reason why. It's not that it's pre-calculated (though that's its own kettle of fish), it's that it's counter-intuitive and almost immediately leads to weirdness, especially when AC becomes negative.Thac0 is just AC with the math for Prof/Bab+attrib+d20 for each roll already on your sheet. With all wotc's focus on simplicity it's weird that they didn't put it on the sheet
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or if you need entries for multiple weapons here is an example of a two line one
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The ascending/descending AC is irrelevant to it being "AC with the math for Prof/Bab+attrib+d20 for each roll already on your sheet" Naming the chart thac15 or whatever the sweet spot is would have about as much impact as changing the term for Base attack Bonus to proficiency bonus where there are slight mechanical differences for a similar concept.THAC0 being based on descending AC is a major reason why. It's not that it's pre-calculated (though that's its own kettle of fish), it's that it's counter-intuitive and almost immediately leads to weirdness, especially when AC becomes negative.
Similar to that, though don't want different save charts for every class. Mostly I dislike having saving throws that never ever get better with experience, like 5e has. I also didn't care much for 3/3.5 saves with the growing disparity between good and poor saves. I would want everyone to use the same base chart that improved with level, and if ability score modifiers add in that alone gives enough variation, but maybe they could have a +2 on a "good" save..For clarity you mean like AD&D, rather than increasing DCs basically meaning the chances stay the same?
that seems like the baseline.i note that you have dis/advantage on the options but not situational numerical bonuses/negatives.