D&D General My "Perfect D&D" Would Include...

My "Perfect D&D" Would include...

  • Alignment

    Votes: 41 39.0%
  • Species as Class

    Votes: 7 6.7%
  • Species Class and Level Limits

    Votes: 7 6.7%
  • "Kits"

    Votes: 17 16.2%
  • Prestige Classes

    Votes: 24 22.9%
  • Class Archetypes

    Votes: 51 48.6%
  • Open Multiclassing (ie not limited by species)

    Votes: 54 51.4%
  • Psionics (as a separate, distinct magic subsystem)

    Votes: 37 35.2%
  • Paragon Paths

    Votes: 20 19.0%
  • "Encounter Abilities" in some form

    Votes: 26 24.8%
  • Complex Martials

    Votes: 50 47.6%
  • Advantage/Disadvantage

    Votes: 67 63.8%
  • Save or Die/Suck effects

    Votes: 29 27.6%
  • Level Drain

    Votes: 23 21.9%
  • Rulership/Leadership rules

    Votes: 48 45.7%
  • Warfare Rules

    Votes: 45 42.9%
  • Paths to immortality

    Votes: 21 20.0%
  • 20 levels or less

    Votes: 52 49.5%
  • 20 levels or more

    Votes: 21 20.0%
  • Epic Level Rules (distinct from pre-epic advancement)

    Votes: 24 22.9%
  • Narrow species choices

    Votes: 25 23.8%
  • Broad species choices

    Votes: 33 31.4%
  • Quadratic Wizards

    Votes: 8 7.6%
  • Grid based combat

    Votes: 54 51.4%
  • Theater of the mind based combat

    Votes: 57 54.3%
  • Skill Challenges

    Votes: 48 45.7%
  • Detailed Travel/Journey Rules

    Votes: 61 58.1%
  • Detailed Social Rules/Social "combat"

    Votes: 33 31.4%
  • Skills

    Votes: 90 85.7%
  • Feats

    Votes: 67 63.8%
  • Categorical Sving throws (AD&D)

    Votes: 9 8.6%
  • 3 Saves (Fort, Ref, Will)

    Votes: 40 38.1%
  • Ability based Saves

    Votes: 35 33.3%
  • Proficiency Bonus

    Votes: 50 47.6%
  • XP from treasure

    Votes: 30 28.6%
  • XP from combat

    Votes: 36 34.3%
  • XP from story

    Votes: 64 61.0%
  • Player facing item creation rules

    Votes: 35 33.3%
  • Templates (for monsters)

    Votes: 50 47.6%
  • Random treasure tables

    Votes: 53 50.5%
  • Something I forgot

    Votes: 33 31.4%

Reynard

Legend
Which of the elements in the poll would your personal "perfect D&D" include?

Note: these are all the things I could think of off the top of my head while setting this poll up, so I probably missed a bunch of stuff. I tried to hit the highlights of all the editions.
 

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The thing I keep saying is a set of objective skill DCs. Tell me exactly how hard it is to open non-magical locks or climb a stone wall with appropriate handhold/piton modifiers.

Let me make characters that are good enough at skills to translate them directly into always on abilities, and accept that challenge/adventure design will warp around them.
 

Reynard

Legend
The thing I keep saying is a set of objective skill DCs. Tell me exactly how hard it is to open non-magical locks or climb a stone wall with appropriate handhold/piton modifiers.

Let me make characters that are good enough at skills to translate them directly into always on abilities, and accept that challenge/adventure design will warp around them.
Yup, there is one I forgot that I also prefer in any game with skills. Dammit.
 





Retreater

Legend
A combination of most of these, even if contradictory. The thing is that there isn't a "perfect" edition for me. Every game, every group, every campaign theme, may need to be supported by unique mechanics.
 


I think my perfect edition would be start from B/X D&D (including its focus on classic fantasy races and archetypes and the focus on exploration and emergent gameplay/story) and then modify it quite heavily:
  • Unified resolution system (probably 2d6+/-X or d6 dice pool)
  • Basic degrees of success (probably: failure, success at a cost, success, critical success)
  • System for extended tasks (can probably be built on skill challenges)
  • Simple skill system usable both in and out of combat
  • Revised spellcasting system (probably with some sort of channeling/drain mechanic)
  • Slot-based inventory system
  • Simple system for depletable resources
  • Less steep HP curve
  • Simple system for critical injuries
Some parts that just need to be tweaked a bit would be:
  • The travel and exploration system, including rules for changes in the weather
  • Procedures for generating new adventures and corresponding rumors by dice roll
  • More unique attacks for monsters
  • Trimming the fat from the spell list
  • Attribute list might be only 4 or 5 attributes
 

tetrasodium

Legend
Supporter
I forgot to put THAC0 on the list...
Thac0 is just AC with the math for Prof/Bab+attrib+d20 for each roll already on your sheet. With all wotc's focus on simplicity it's weird that they didn't put it on the sheet
1673810393845.png


1673810323447.png

or if you need entries for multiple weapons here is an example of a two line one
1673810282147.png
 


Thac0 is just AC with the math for Prof/Bab+attrib+d20 for each roll already on your sheet. With all wotc's focus on simplicity it's weird that they didn't put it on the sheet
View attachment 272657

View attachment 272656
or if you need entries for multiple weapons here is an example of a two line one
View attachment 272655
THAC0 being based on descending AC is a major reason why. It's not that it's pre-calculated (though that's its own kettle of fish), it's that it's counter-intuitive and almost immediately leads to weirdness, especially when AC becomes negative.
 

tetrasodium

Legend
Supporter
THAC0 being based on descending AC is a major reason why. It's not that it's pre-calculated (though that's its own kettle of fish), it's that it's counter-intuitive and almost immediately leads to weirdness, especially when AC becomes negative.
The ascending/descending AC is irrelevant to it being "AC with the math for Prof/Bab+attrib+d20 for each roll already on your sheet" Naming the chart thac15 or whatever the sweet spot is would have about as much impact as changing the term for Base attack Bonus to proficiency bonus where there are slight mechanical differences for a similar concept.
edit: it avoided all the fumbling of

it avoided all the fumbling of "lets see d20 is 11 plus 5 DM:"[ac is 13 that hits]"plus 4 DM:"[ac is 13 how much damage did you do?]"plus one DM:"[you hit roll damage Bob]"umm.... I got 21, DM:"[you hit roll damage Bob]"does that .. that hits? cool! DM:"[yes roll damage]"
It accomplished that
because all of that was done at levelup or things like switching out equipment
 

CreamCloud0

One day, I hope to actually play DnD.
i'd have voted for fixed(or an established default at the very least) species modifiers if that were on the list.

i didn't vote for 'species as class' because i know it means something different to what i'm about to say but species that is treated as a secondary class, having it's own parallel progression of abilities that expand and improve as you level up so that your elf becomes more elfy or dwarf more dwarfy and choice of exclusive species feats.
 


The Old Crow

Explorer
For clarity you mean like AD&D, rather than increasing DCs basically meaning the chances stay the same?
Similar to that, though don't want different save charts for every class. Mostly I dislike having saving throws that never ever get better with experience, like 5e has. I also didn't care much for 3/3.5 saves with the growing disparity between good and poor saves. I would want everyone to use the same base chart that improved with level, and if ability score modifiers add in that alone gives enough variation, but maybe they could have a +2 on a "good" save..
 

CreamCloud0

One day, I hope to actually play DnD.
i note that you have dis/advantage on the options but not situational (edit: individual stacking) numerical bonuses/negatives.
 
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I felt dirty clicking on proficiency bonus, and need to clarify that I support it for the sake of the elegance of the underused "DM determines under the particular circumstances a character who normally couldn't can apply proficiency" and "floating matching of skill proficiencies with different ability bonuses" options, am only mildly positive on it as the regular basis for skill bonuses and such, and abhor the mad love WotC developed late in 5e's life for just using it as the answer to all number questions.
 

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