Yup, there is one I forgot that I also prefer in any game with skills. Dammit.The thing I keep saying is a set of objective skill DCs. Tell me exactly how hard it is to open non-magical locks or climb a stone wall with appropriate handhold/piton modifiers.
Let me make characters that are good enough at skills to translate them directly into always on abilities, and accept that challenge/adventure design will warp around them.
For clarity you mean like AD&D, rather than increasing DCs basically meaning the chances stay the same?I would like Level Based Saving Throws; heroes get better at resisting effects the higher they get in level.