The Soloist
Hero
I play BX, AD&D and D&D 2024 solo. I don't play other OSR games. Instead, I insert my homebrew rules in TSR D&D editions.
I think a number of more recent OSR games have a similar optional rule. Random generation is all well and good, but playing a hapless character who will die 30 seconds into the dungeon is just a waste of time.One of the nice things about LotFP (B/X), which we run, is if your modifiers total under zero, you reroll, but I can see someone rolling a 16, for stats 9-12, and a 4, and that is 0. We had a guy who rolled under zero four times till he finally got +1 total.
Most OSR games have relatively small modifiers for stats, so it is less important if you roll badly. The die (d20) is so big that few modifiers, good or bad,make any real impression early on. The more important things are stuff like elves and secret doors, etc.I think a number of more recent OSR games have a similar optional rule. Random generation is all well and good, but playing a hapless character who will die 30 seconds into the dungeon is just a waste of time.
How do you get -5 in B/X?Eh...I would have missed a couple of magic saves without my +2 bonus from INT and the INT bonus subtracts 2 days from researching and scribing scrolls. It makes a difference for my magic user. The rogue's bonus with a bow has also been a close call a few times. If the DM had said, no rerolling the fighter would have had -5 in modifiers the first roll...which would have been pretty bad for him.
Gotcha. I though you meant a -5 on a single ability in B/X. My bad.He rolled two 5s, an 8, and everything else was a zero mod, 9-12. He rolled several more times and still couldn't get to zero or above. I changed his dice, and finally, he hit zero but the rest of us were at +2, so the DM let him try again and he got +1, which is all zeros and a 1.