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My "Perfect D&D" Would Include...
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<blockquote data-quote="Pedantic" data-source="post: 8899663" data-attributes="member: 6690965"><p>I find this is best achieved by having more and more detailed rules, not by having less, so that the appropriate sub-system can be called up as necessary, and no one has to make a game design decision to resolve a situation, or if it is ultimately necessary, the GM can refer to the closest likely resolution mechanism with minor adjustment. Fundamentally, I want to engage the same parts of my brain that I use when playing a conventional board game when I play a TTRPG, just in a much broader gamespace, with a variable victory condition and a much more shifting endpoint, in addition to the whole roleplaying, embodying a character and exploring a fictional world element. </p><p></p><p>To paraphrase Brennan Lee Mulligan, I want to play a character who "wants to save the world as quickly and efficiently as possible" and then to be stymied/challenged by forces outside of my control that I can do my best to conquer. I play a lot of games, I don't want the one I play when I'm pretending to be an elf to not be an interesting one, just because I'm also pretending to be an elf.</p></blockquote><p></p>
[QUOTE="Pedantic, post: 8899663, member: 6690965"] I find this is best achieved by having more and more detailed rules, not by having less, so that the appropriate sub-system can be called up as necessary, and no one has to make a game design decision to resolve a situation, or if it is ultimately necessary, the GM can refer to the closest likely resolution mechanism with minor adjustment. Fundamentally, I want to engage the same parts of my brain that I use when playing a conventional board game when I play a TTRPG, just in a much broader gamespace, with a variable victory condition and a much more shifting endpoint, in addition to the whole roleplaying, embodying a character and exploring a fictional world element. To paraphrase Brennan Lee Mulligan, I want to play a character who "wants to save the world as quickly and efficiently as possible" and then to be stymied/challenged by forces outside of my control that I can do my best to conquer. I play a lot of games, I don't want the one I play when I'm pretending to be an elf to not be an interesting one, just because I'm also pretending to be an elf. [/QUOTE]
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