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My "Perfect D&D" Would Include...
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<blockquote data-quote="Ruin Explorer" data-source="post: 8900187" data-attributes="member: 18"><p>I think there's a double-asterisk myself because it not only requires automation to be that slick but also ties itself to a specific setting and is very much non-trivial to convert to another settings, because so much about race, culture and so on is hyperspecific to Golarion. And whilst it wasn't asked in the list, imho, if a game isn't generic enough to play multiple settings without the DM having to do a ton of work, maybe it's not quite D&D?</p><p></p><p>Which, er, unfortunately has made slightly sympathetic to the "4E isn't D&D" arguments despite my love for 4E, not that I agree fully, but the major changes to the implicit setting, which kind of mad a bit more of a pain to convert to other settings (and indeed caused the absolute foolishness that was the Spellplague and so on - really they should have glossed over it like 3E did and acted like it was always that way).</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8900187, member: 18"] I think there's a double-asterisk myself because it not only requires automation to be that slick but also ties itself to a specific setting and is very much non-trivial to convert to another settings, because so much about race, culture and so on is hyperspecific to Golarion. And whilst it wasn't asked in the list, imho, if a game isn't generic enough to play multiple settings without the DM having to do a ton of work, maybe it's not quite D&D? Which, er, unfortunately has made slightly sympathetic to the "4E isn't D&D" arguments despite my love for 4E, not that I agree fully, but the major changes to the implicit setting, which kind of mad a bit more of a pain to convert to other settings (and indeed caused the absolute foolishness that was the Spellplague and so on - really they should have glossed over it like 3E did and acted like it was always that way). [/QUOTE]
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