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My player is squishing everything.
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<blockquote data-quote="Zelc" data-source="post: 3995742" data-attributes="member: 40496"><p>IMO, he should take falling damage as usual, that is 1d6 per 10' with possible mitigation using Tumble and Jump. Making houserules to fix a perceived problem should be the last resort when it involves taking away a player's big tactic. However, you can rule that his victims should get either a reflex save to avoid it or force the player to roll to hit.</p><p></p><p>In the grand scheme of things, 20d6 damage (average 70) isn't that much. At level 12, my Druid was dealing over a hundred damage on a pounce after casting Bite of the Weretiger, and he could go on for multiple rounds. There's also Telekinesis cheese if you really want to roll a ton of damage dice. Still, I guess it could be a problem in your campaign, in which case give him a chance of failing and that should do it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>ETA: A CL 1 3/day Enlarge Person item should only cost 1,800 gp as per the pricing guidelines, and takes either a standard action or one round to activate (standard action in Core, but I don't know if it was changed in the Rules Compendium). It lasts 1 minute or 10 rounds.</p></blockquote><p></p>
[QUOTE="Zelc, post: 3995742, member: 40496"] IMO, he should take falling damage as usual, that is 1d6 per 10' with possible mitigation using Tumble and Jump. Making houserules to fix a perceived problem should be the last resort when it involves taking away a player's big tactic. However, you can rule that his victims should get either a reflex save to avoid it or force the player to roll to hit. In the grand scheme of things, 20d6 damage (average 70) isn't that much. At level 12, my Druid was dealing over a hundred damage on a pounce after casting Bite of the Weretiger, and he could go on for multiple rounds. There's also Telekinesis cheese if you really want to roll a ton of damage dice. Still, I guess it could be a problem in your campaign, in which case give him a chance of failing and that should do it :). ETA: A CL 1 3/day Enlarge Person item should only cost 1,800 gp as per the pricing guidelines, and takes either a standard action or one round to activate (standard action in Core, but I don't know if it was changed in the Rules Compendium). It lasts 1 minute or 10 rounds. [/QUOTE]
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