King-Panda
First Post
One of my players is squishing all my baddies. He is literally jumping down onto them, or teleporting a little above them, and flattening them like a pancake. This wouldn't be a problem, except for the fact that he weighs thousands of pounds. Let me explain.
This player is playing a Dwarven Fighter/Dwarven Defender/Pious Templar, level 12 altogether. His goal was to make it very hard to kill. Mountain Plate, Tower Shield, Defensive Stance, the list goes on and on. A side effect of this is that he is carrying a lot of gear, and therefore weighs quite a bit. Here's the crunch.
He himself, his body, weighs 265 lbs.
He has 22 str, giving him a max load of 520 lbs (according to the SRD, I don't have a PHB right now to double check).
When using this tactic, he casts Enlarge Person on himself from an item he made using the item creation rules in the back of the DMG, giving him 24 str (max load 700 lbs), and making him Large (doubling the 700 to 1,400).
All of his gear weighs 255 lbs together, putting him right his max load. By Enlarge Person, his weight (and that of his gear) is multiplied by 8 (for doubling in all three dimensions). 520 x 8 = 4160 lbs.
Given this, he cannot move (4160 compared to a max load of 1400), but he happens to have a pair of boots from the MIC that give him the ability to teleport 20 ft., 5 times a day as a move action(I think they are called dimension stride boots). It says nothing about being able to teleport in three dimensions (as opposed to just teleporting forward, back, etc), and makes sense that he would be able to (to reach a balcony, etc). It also doesn't say he cannot teleport while unable to move due to weight (I believe, don't have the MIC on me).
So, he teleports above the enemy, at least 10 feet to get in the falling damage. Here is his reckoning:
The DMG, page 303, states a falling object deals 1d6 damage per 200 lbs after falling 10 feet or more to a person caught underneath the object. Not counting extra damage from falling higher than 10 ft., 4160/200 = 20.8, or therefore 20d6 points of damage (I think it says in the same paragraph it can't do more than 20d6 damage anyway). He says he would count as a falling object, as long as he intends and acts to land on the enemy as such (falling horizontally, or curling up in a ball).
He also says he wouldn't take the 20d6 damage, or at least not all of it, because most of the weight is from his shield, his weapon, and his armor (of which only half or so is landing on him if he lands horizontally). He says he would only take the 1d6 from falling 10 ft., or maybe a few extra d6's if you count the weight on his back). He has well over 100 HP, so even taking 10d6 wouldn't be bad if it deals twice that to the enemy.
Is this legal? I thought it was funny the first time, but now he's doing it against anyone he thinks would squish well. Any help on the issue is appreciated.
This player is playing a Dwarven Fighter/Dwarven Defender/Pious Templar, level 12 altogether. His goal was to make it very hard to kill. Mountain Plate, Tower Shield, Defensive Stance, the list goes on and on. A side effect of this is that he is carrying a lot of gear, and therefore weighs quite a bit. Here's the crunch.
He himself, his body, weighs 265 lbs.
He has 22 str, giving him a max load of 520 lbs (according to the SRD, I don't have a PHB right now to double check).
When using this tactic, he casts Enlarge Person on himself from an item he made using the item creation rules in the back of the DMG, giving him 24 str (max load 700 lbs), and making him Large (doubling the 700 to 1,400).
All of his gear weighs 255 lbs together, putting him right his max load. By Enlarge Person, his weight (and that of his gear) is multiplied by 8 (for doubling in all three dimensions). 520 x 8 = 4160 lbs.
Given this, he cannot move (4160 compared to a max load of 1400), but he happens to have a pair of boots from the MIC that give him the ability to teleport 20 ft., 5 times a day as a move action(I think they are called dimension stride boots). It says nothing about being able to teleport in three dimensions (as opposed to just teleporting forward, back, etc), and makes sense that he would be able to (to reach a balcony, etc). It also doesn't say he cannot teleport while unable to move due to weight (I believe, don't have the MIC on me).
So, he teleports above the enemy, at least 10 feet to get in the falling damage. Here is his reckoning:
The DMG, page 303, states a falling object deals 1d6 damage per 200 lbs after falling 10 feet or more to a person caught underneath the object. Not counting extra damage from falling higher than 10 ft., 4160/200 = 20.8, or therefore 20d6 points of damage (I think it says in the same paragraph it can't do more than 20d6 damage anyway). He says he would count as a falling object, as long as he intends and acts to land on the enemy as such (falling horizontally, or curling up in a ball).
He also says he wouldn't take the 20d6 damage, or at least not all of it, because most of the weight is from his shield, his weapon, and his armor (of which only half or so is landing on him if he lands horizontally). He says he would only take the 1d6 from falling 10 ft., or maybe a few extra d6's if you count the weight on his back). He has well over 100 HP, so even taking 10d6 wouldn't be bad if it deals twice that to the enemy.
Is this legal? I thought it was funny the first time, but now he's doing it against anyone he thinks would squish well. Any help on the issue is appreciated.