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My player is squishing everything.
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<blockquote data-quote="irdeggman" data-source="post: 3995863" data-attributes="member: 16285"><p>At what point in the round does he move from "falling"?</p><p></p><p>This is one of the key points to resolving falling itself. It has a lot to do with mitigating pit traps and rings of feather fall (and feather fall spell - now an immediate action spell {note you can't perform an immediate action when you are flat footed}.</p><p></p><p>I rule that all of your movement is resolved on your turn in the initiative order. When teleporting your momentum is continued (if I recall correctly) - so it would be conceivable to allow your movement to likewise be continued (especially via things like dimension door and step spells) </p><p></p><p>So in this case:</p><p></p><p></p><p>1st round he teleported</p><p></p><p>2nd round his movment is resolved (i.e. the "falling")</p><p></p><p></p><p>Note by resolving this in the order I've presented also allows for "saving" falling characters by other characters - especially when "flying" - otherwise there are a lot of "splats" going on.</p><p></p><p></p><p>Also in this specific case I think you have ruled incorrectly.</p><p></p><p>The item (as well as the teleport spell) states you can bring along items <em>weighing up to your maximum load</em>. They do not distiguish between items carried or worn (as in they all all count towards your max load in the first place). Since you have determined that after enlarging he has exceeded his max load - then the item will not allow him to teleport.</p></blockquote><p></p>
[QUOTE="irdeggman, post: 3995863, member: 16285"] At what point in the round does he move from "falling"? This is one of the key points to resolving falling itself. It has a lot to do with mitigating pit traps and rings of feather fall (and feather fall spell - now an immediate action spell {note you can't perform an immediate action when you are flat footed}. I rule that all of your movement is resolved on your turn in the initiative order. When teleporting your momentum is continued (if I recall correctly) - so it would be conceivable to allow your movement to likewise be continued (especially via things like dimension door and step spells) So in this case: 1st round he teleported 2nd round his movment is resolved (i.e. the "falling") Note by resolving this in the order I've presented also allows for "saving" falling characters by other characters - especially when "flying" - otherwise there are a lot of "splats" going on. Also in this specific case I think you have ruled incorrectly. The item (as well as the teleport spell) states you can bring along items [I]weighing up to your maximum load[/I]. They do not distiguish between items carried or worn (as in they all all count towards your max load in the first place). Since you have determined that after enlarging he has exceeded his max load - then the item will not allow him to teleport. [/QUOTE]
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