Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
My player is squishing everything.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="King-Panda" data-source="post: 3995893" data-attributes="member: 32115"><p>irdeggman: With a combat round equaling 6 seconds or so, about half that (one would think) is your move action. Although using his boots is a move action, I think of teleportational travel as instant. I therefore assumed he would fall on his turn.</p><p></p><p>I'm really not sure what to think about your moving rule. I don't quite get it either, which doesn't help much. You say "all of your movement is resolved on your turn in the initiative order". Well, he teleports instantly, and then "moves (read: falls) on "his turn" on his "initiative", correct? His turn is on whatever Init. count he rolled for his Init. roll, so it would make sense he would fall on his turn. I think. If you don't mind, is there another way you can explain that?</p><p></p><p>About the max weight issue for teleporting, I didn't catch that. Yet another nail in the coffin, thanks for pointing it out (you too darkwolf <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />).</p><p></p><p>Brace: The reason I was treating him as an object was 1) When he was trying to just do damage, and not grapple, he specifically stated he wished to fall "like an object"; Not moving at all, just either laying flat like a belly flop or maybe curling up like a ball. 2) Even though saying you "fall like an object" doesn't really mean anything, I didn't really know what else what to do at the time BUT treat him like one. And yeah, he doesn't have a hardness, but the 2000 lbs of gear he has does. Falling rules don't really talk about your gear getting hurt, do they? Had I just dealt him the same damage as he took in the first place, I probably would have dealt it to his gear too, I guess.</p></blockquote><p></p>
[QUOTE="King-Panda, post: 3995893, member: 32115"] irdeggman: With a combat round equaling 6 seconds or so, about half that (one would think) is your move action. Although using his boots is a move action, I think of teleportational travel as instant. I therefore assumed he would fall on his turn. I'm really not sure what to think about your moving rule. I don't quite get it either, which doesn't help much. You say "all of your movement is resolved on your turn in the initiative order". Well, he teleports instantly, and then "moves (read: falls) on "his turn" on his "initiative", correct? His turn is on whatever Init. count he rolled for his Init. roll, so it would make sense he would fall on his turn. I think. If you don't mind, is there another way you can explain that? About the max weight issue for teleporting, I didn't catch that. Yet another nail in the coffin, thanks for pointing it out (you too darkwolf :P). Brace: The reason I was treating him as an object was 1) When he was trying to just do damage, and not grapple, he specifically stated he wished to fall "like an object"; Not moving at all, just either laying flat like a belly flop or maybe curling up like a ball. 2) Even though saying you "fall like an object" doesn't really mean anything, I didn't really know what else what to do at the time BUT treat him like one. And yeah, he doesn't have a hardness, but the 2000 lbs of gear he has does. Falling rules don't really talk about your gear getting hurt, do they? Had I just dealt him the same damage as he took in the first place, I probably would have dealt it to his gear too, I guess. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
My player is squishing everything.
Top