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My player is squishing everything.
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<blockquote data-quote="Aleolus" data-source="post: 3997090" data-attributes="member: 53423"><p>OK, here's an idea. A fighter using a Scythe and a mage. The mage casts a spell that creates an illusory double of each of them, and then uses <em>Ghost Sound</em> or a similar spell to speak to the party without revealing which group is the real one. He then goes to squish one group, only to find it is the illusion one! He is then rendered helpless until his next turn. The fighter goes up with his Scythe and Power Attacks a Coup de Grace against him. With a two-handed weapon, PA increases damage dealt by two points for every point of BAB you take off. So here's how it breaks down.</p><p></p><p>Fighter with a 20 Str. Deals 1.5 times your Str damage, since it's a two-handed weapon. Scythe has a Crit multiplier of x4. A coup de grace is an auto-crit, max damage, and if they survive the attack, they have to make a Fort save against death. Scythe deals 2d4 base damage, so that's 8, plus 8 (1.5 Str), plus the 10 damage for sacrificing 5 points of your BAB, times 4 for a Crit. 16+10x4=104 damage dealt, then he has to make a DC 114 Fort save or die.</p><p></p><p>Or, possibly, you could just have the scythe be vorpal.</p></blockquote><p></p>
[QUOTE="Aleolus, post: 3997090, member: 53423"] OK, here's an idea. A fighter using a Scythe and a mage. The mage casts a spell that creates an illusory double of each of them, and then uses [i]Ghost Sound[/i] or a similar spell to speak to the party without revealing which group is the real one. He then goes to squish one group, only to find it is the illusion one! He is then rendered helpless until his next turn. The fighter goes up with his Scythe and Power Attacks a Coup de Grace against him. With a two-handed weapon, PA increases damage dealt by two points for every point of BAB you take off. So here's how it breaks down. Fighter with a 20 Str. Deals 1.5 times your Str damage, since it's a two-handed weapon. Scythe has a Crit multiplier of x4. A coup de grace is an auto-crit, max damage, and if they survive the attack, they have to make a Fort save against death. Scythe deals 2d4 base damage, so that's 8, plus 8 (1.5 Str), plus the 10 damage for sacrificing 5 points of your BAB, times 4 for a Crit. 16+10x4=104 damage dealt, then he has to make a DC 114 Fort save or die. Or, possibly, you could just have the scythe be vorpal. [/QUOTE]
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