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My player is squishing everything.
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 3998419" data-attributes="member: 32740"><p>How does this happen? This is the first thing that struck me as wrong. If dwarves aren't supposed to be any heavier than humans, who max out at 250#, how/why is he so heavy without other adjustments?</p><p>As suggested by others if it works anything like teleport you can't teleport into thin air - you have to have a solid surface/etc. as a destination.</p><p>A clever idea but how does he manage to be accurate with this attack? Even dropping a rock a paltry 10' onto someone's head requires an attack roll. As I read the description here he just teleports, automatically does damage, and then does it again.</p><p>In that much he's correct. Falling damage has no adjustment for BEING a dead-weight, or for being insanely encumbered with weight. Since he's appearing in mid-air he should at WORST take 1d6 for falling 10'. BTW, do any of his opponents carry spears to set against his fall? THAT might do abnormally spectacular damage to him.</p><p>It is funny, and not without creativity. But One-Note-Johnny tricks like this get old fast, and as seen they are often based on mis-interpretations or overly liberal interpretations of rules, the willingness to abuse them, and a DM who lets it go too far/too long. Inform the player that you have issues with it, but it IS an amusing stunt that gives the character a rather unique identity. Work with him to bring things back into line to where it's not such an overwhelming attack that it is an overly common form of attack or used for one-hit kills and other abuses (and he SHOULD still need to HIT no matter what other changes you do/don't make). If he won't cooperate, dictate.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 3998419, member: 32740"] How does this happen? This is the first thing that struck me as wrong. If dwarves aren't supposed to be any heavier than humans, who max out at 250#, how/why is he so heavy without other adjustments? As suggested by others if it works anything like teleport you can't teleport into thin air - you have to have a solid surface/etc. as a destination. A clever idea but how does he manage to be accurate with this attack? Even dropping a rock a paltry 10' onto someone's head requires an attack roll. As I read the description here he just teleports, automatically does damage, and then does it again. In that much he's correct. Falling damage has no adjustment for BEING a dead-weight, or for being insanely encumbered with weight. Since he's appearing in mid-air he should at WORST take 1d6 for falling 10'. BTW, do any of his opponents carry spears to set against his fall? THAT might do abnormally spectacular damage to him. It is funny, and not without creativity. But One-Note-Johnny tricks like this get old fast, and as seen they are often based on mis-interpretations or overly liberal interpretations of rules, the willingness to abuse them, and a DM who lets it go too far/too long. Inform the player that you have issues with it, but it IS an amusing stunt that gives the character a rather unique identity. Work with him to bring things back into line to where it's not such an overwhelming attack that it is an overly common form of attack or used for one-hit kills and other abuses (and he SHOULD still need to HIT no matter what other changes you do/don't make). If he won't cooperate, dictate. [/QUOTE]
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