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My player is squishing everything.
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<blockquote data-quote="King-Panda" data-source="post: 3998915" data-attributes="member: 32115"><p>Man WT Funny Hat: Thanks for all the input, I'll go down the list.</p><p></p><p>Honestly, if a player wants to be 265 lbs with a medium-sized race, I see no reason to stop him. I routinely see people in real life out on the street that weigh more than that. And seeing as how he's a dwarf, 265 is really not that big of a stretch if he's ripped.</p><p></p><p>Yeah, teleporting "requiring a surface" pretty much ended this tactic. Thanks for the extra voice on the matter.</p><p></p><p>I didn't really think too much about accuracy. He takes up 4 squares of space (Large), and he only needs to hit a guy in one (medium enemy). Wearing mountain plate with a tower shield, he's about the equivalent of a grinning, falling ceiling. I would require him to make a grapple check if he's trying to grab the enemy as he falls on them, otherwise they would get a reflex save to move out from under him. I wouldn't <em>let</em> him make an attack roll though, purely because I don't think he would have that much control over the situation. But it's all moot really, seeing as how he can't teleport into mid-air anyways.</p><p></p><p>As for him taking damage, I'm considering a house rule of anyone falling taking a 1/4th or a 1/3rd of the weight of their gear in extra falling damage, to simulate stuff your wearing "crushing" you. Any thoughts on that?</p><p></p><p>For the last bit, he's really not much of a problem player. Just a power gamer, which I can deal with. I LOVE the idea of setting a spear against his fall. That would suck for him.</p></blockquote><p></p>
[QUOTE="King-Panda, post: 3998915, member: 32115"] Man WT Funny Hat: Thanks for all the input, I'll go down the list. Honestly, if a player wants to be 265 lbs with a medium-sized race, I see no reason to stop him. I routinely see people in real life out on the street that weigh more than that. And seeing as how he's a dwarf, 265 is really not that big of a stretch if he's ripped. Yeah, teleporting "requiring a surface" pretty much ended this tactic. Thanks for the extra voice on the matter. I didn't really think too much about accuracy. He takes up 4 squares of space (Large), and he only needs to hit a guy in one (medium enemy). Wearing mountain plate with a tower shield, he's about the equivalent of a grinning, falling ceiling. I would require him to make a grapple check if he's trying to grab the enemy as he falls on them, otherwise they would get a reflex save to move out from under him. I wouldn't [I]let[/I] him make an attack roll though, purely because I don't think he would have that much control over the situation. But it's all moot really, seeing as how he can't teleport into mid-air anyways. As for him taking damage, I'm considering a house rule of anyone falling taking a 1/4th or a 1/3rd of the weight of their gear in extra falling damage, to simulate stuff your wearing "crushing" you. Any thoughts on that? For the last bit, he's really not much of a problem player. Just a power gamer, which I can deal with. I LOVE the idea of setting a spear against his fall. That would suck for him. [/QUOTE]
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