Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
My player whant to be Guerilla fighters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kenjib" data-source="post: 1414428" data-attributes="member: 530"><p>I thought of an idea to add some interesting vectors into the idea. Let's just say as an example that the magocracy has an emperor, and a field marshal commands his armies.</p><p></p><p>Now, the field marshal is a rather ambitious sort and will not be happy until he is #1. So, the field marshal decides that he wants to secretly give aid to the resistance (who he is also fighting in the field) in order to weaken his emperor. When sufficient damage is done he can launch a military coup against a weak emperor and claim the #1 spot for himself, thereafter winning the war he had been holding back on and coming out a big hero strongly in command of a new empire.</p><p></p><p>Some thoughts on how to play it out:</p><p></p><p>* The players get tips from an anonymous, disguised, stranger that give them really great targets to hit, weaknesses of the invading forces, etc. They use these tips to go after their arch-nemeses - the Emperor and his trusted Field Marshal, both cruel and uncompromising enemies.</p><p></p><p>* The attacks make the Emperor look bad, and the upper circles of leadership within the invading forces are starting to seriously doubt his competence.</p><p></p><p>* After a time, the party discovers that their informant is actually the Field Marshal - why is he doing this? Is it all an elaborately cunning trap for the resistance? Does the field marshal have some strange hidden motivation?</p><p></p><p>* After further adventures, the party finds out that the field marshal is using them as pawns to destroy the Emperor, after which he will crush the resistance (including the party) and create his new empire. What to do? Pretend they don't know anything in order to continue getting more intelligence for attacks, all the while preparing to deal with the Field Marshal's gambit after the Emperor is gone? Sow seeds of doubt in the Emperor's mind by planting evidence and play him off against the Field Marshal such that the invasion is thrown into internal chaos so as to be more easily fought off?</p><p></p><p>* Does the Field Marshal know that the party knows who he is, creating a cloak and dagger game within a game within a game, or does the party have the advantage of him not knowing?</p><p></p><p>The field marshal/emperor titles can be any positions depending on how the invaders are structured. I'm just using those titles as examples.</p></blockquote><p></p>
[QUOTE="kenjib, post: 1414428, member: 530"] I thought of an idea to add some interesting vectors into the idea. Let's just say as an example that the magocracy has an emperor, and a field marshal commands his armies. Now, the field marshal is a rather ambitious sort and will not be happy until he is #1. So, the field marshal decides that he wants to secretly give aid to the resistance (who he is also fighting in the field) in order to weaken his emperor. When sufficient damage is done he can launch a military coup against a weak emperor and claim the #1 spot for himself, thereafter winning the war he had been holding back on and coming out a big hero strongly in command of a new empire. Some thoughts on how to play it out: * The players get tips from an anonymous, disguised, stranger that give them really great targets to hit, weaknesses of the invading forces, etc. They use these tips to go after their arch-nemeses - the Emperor and his trusted Field Marshal, both cruel and uncompromising enemies. * The attacks make the Emperor look bad, and the upper circles of leadership within the invading forces are starting to seriously doubt his competence. * After a time, the party discovers that their informant is actually the Field Marshal - why is he doing this? Is it all an elaborately cunning trap for the resistance? Does the field marshal have some strange hidden motivation? * After further adventures, the party finds out that the field marshal is using them as pawns to destroy the Emperor, after which he will crush the resistance (including the party) and create his new empire. What to do? Pretend they don't know anything in order to continue getting more intelligence for attacks, all the while preparing to deal with the Field Marshal's gambit after the Emperor is gone? Sow seeds of doubt in the Emperor's mind by planting evidence and play him off against the Field Marshal such that the invasion is thrown into internal chaos so as to be more easily fought off? * Does the Field Marshal know that the party knows who he is, creating a cloak and dagger game within a game within a game, or does the party have the advantage of him not knowing? The field marshal/emperor titles can be any positions depending on how the invaders are structured. I'm just using those titles as examples. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
My player whant to be Guerilla fighters
Top