My Players stay out, please.

Quasqueton

First Post
There's a doorway with an antilife wall (like antilife shell) blocking passage. How can the PCs get through it?

Added: PCs are 6th level.

Quasqueton
 
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Dispel Magic, Antimagic Field, Passwall, Stone Shape, Dimension Door, Teleport, Polymorph (and burrow through the ground or wall), Fabricate (to turn the dwarven waraxe into a pick and dig through the wall), Major Creation (same just without angering the dwarf), die and let the cleric Animate Dead you (not advised!), ...

At 6th level, not all of the above are available (that wasn't in there, when I posted ;)).

Bye
Thanee
 


Quasqueton said:
There's a doorway with an antilife wall (like antilife shell) blocking passage. How can the PCs get through it?

Added: PCs are 6th level.

Quasqueton
They just come back again a few hours later... it only lasts 10mins per level.


Mike
 

Yah. Dispel magic is the obvious choice, but since the other caster must be at least 11th level it's going to be tough. If they have unlimited time, they should be able to manage it (about, what, a 10%-15% chance of success each time? Should succeed after about 10 tries).

Edit: Just to clarify, that "Yah" was in response to (and agreement with) Diaglo. I assume this isn't just a spell but in fact a magic item (the door) that duplicates the effect of the spell.
 


Well, if its a physical door, they could attempt to destroy it. Note, a axe or great sword is not alive, this should be able to get through the barrier to hit the door.

Now if its just an opening with the field over it, then stone shape or dig around the sides.

Is there a lever/switch on the other side? Summon a skeleton to go in and turn it off.
 

It has never ceased to amaze me how often PCs want to dig/hack their own entrance. Even when the goal is stealth and speed.
 

Vlos said:
Is there a lever/switch on the other side? Summon a skeleton to go in and turn it off.

Heck, summon just about anything on the other side. Antilife shell doesn't block line of effect for summoning spells, does it?

And a celestial badger understands Common.

SRD said:
You bring into being a mobile, hemispherical energy field that prevents the entrance of most types of living creatures.
The effect hedges out animals, aberrations, dragons, fey, giants, humanoids, magical beasts, monstrous humanoids, oozes, plants, and vermin, but not constructs, elementals, outsiders, or undead.
 

Patryn of Elvenshae said:
Heck, summon just about anything on the other side. Antilife shell doesn't block line of effect for summoning spells, does it?

And a celestial badger understands Common.


the door hedges out line of sight though.

so you may end up spending the whole time talking with the badger about what he sees and what he needs to press.
 

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