devilish
Explorer
Very disappointing weekend : I'd like to know what I could've done differently.
Characters enter a room with a necromancer and his 5 zombies -- DMG and
U_K's system call this a "Very Difficult" encounter. Necromancer is at
his desk, back against the wall (this is important later). They "palaver" -- "Fools, you'll
be destroyed..." etc.etc.
Combat Begins - no surprise round.
Fighter rolls first initiative, walks *through* the room, threading around the
zombies and comes right up to the necromancer. ( All creatures are flat footed
before their initiative hits in the round, and flat footed creatures cannot use
AoO -- so they helplessly watch him cross the room to the necromancer.)
Fighter hits necromancer, great damage.
Zombies amble across the room on their turn, one gets to attack the fighter.
Necromancer tries to cast a spell defensively. Because his back's to the wall,
his 5-foot shuffle prior to casting still keeps him in AoO range of the fighter.
He *fails* 1st concentration, gets hit, *fails* second concentration - spell
fizzles.
On their rounds, cleric destroys all the zombies, ranger fires a crossbow bolt in the
necros chest -- encounter over.
Was I just the victim of bad rolls (necros poor initiative, failed concentration checks)?
What could I have done differently (besides the necro not being against the
wall)? How would you have handled it? Even with bad rolls, how could the
characters have cleaned up so quickly and how could it be a "very difficult" encounter?
Many thanks,
-D
Characters enter a room with a necromancer and his 5 zombies -- DMG and
U_K's system call this a "Very Difficult" encounter. Necromancer is at
his desk, back against the wall (this is important later). They "palaver" -- "Fools, you'll
be destroyed..." etc.etc.
Combat Begins - no surprise round.
Fighter rolls first initiative, walks *through* the room, threading around the
zombies and comes right up to the necromancer. ( All creatures are flat footed
before their initiative hits in the round, and flat footed creatures cannot use
AoO -- so they helplessly watch him cross the room to the necromancer.)
Fighter hits necromancer, great damage.
Zombies amble across the room on their turn, one gets to attack the fighter.
Necromancer tries to cast a spell defensively. Because his back's to the wall,
his 5-foot shuffle prior to casting still keeps him in AoO range of the fighter.
He *fails* 1st concentration, gets hit, *fails* second concentration - spell
fizzles.
On their rounds, cleric destroys all the zombies, ranger fires a crossbow bolt in the
necros chest -- encounter over.
Was I just the victim of bad rolls (necros poor initiative, failed concentration checks)?
What could I have done differently (besides the necro not being against the
wall)? How would you have handled it? Even with bad rolls, how could the
characters have cleaned up so quickly and how could it be a "very difficult" encounter?
Many thanks,
-D