blargney the second
blargney the minute's son
I have a problem with six-second rounds: they always make me feel like I'm running the game too slowly. I know I'm not the fastest DM on the market, but even if a round took less than a minute to accomplish everybody's actions, it would still feel like there was a huge discrepancy between elapsed game time and real time.
My secondary problem with the six-second round is that it subtly discourages dialogue in the middle of combat. Everybody at the table knows how long six seconds lasts, and how much conversation you can fit in there. So I've found in several groups that people keep the banter down in order to maintain a sense of temporal verisimilitude.
In terms of potential solutions, would anything break massively if I changed a round to 10 to 15 seconds?
My secondary problem with the six-second round is that it subtly discourages dialogue in the middle of combat. Everybody at the table knows how long six seconds lasts, and how much conversation you can fit in there. So I've found in several groups that people keep the banter down in order to maintain a sense of temporal verisimilitude.
In terms of potential solutions, would anything break massively if I changed a round to 10 to 15 seconds?