pukunui
Legend
Hi all,
Just thought I'd share my (growing) list of proposed house rules for 4e. With some of these things, I'm going to wait until I've had a chance to see how the game plays out as written but with others, I'm going to change them right from the start either because I don't agree with what WotC has done or because it'll fit into my homebrew campaign setting better that way.
Without further adieu, here goes:
1) Replace Elf's group perception aura with something else. I dislike the group auras. EDIT: I thought about giving them a +1 Reflex Defence bonus, but people have said that's overpowering, so I'll have to come up with something else.
2) Give Half-Elves +2 CHA, +2 any and allow them to choose elf or eladrin for their non-human heritage. Replace group diplomacy aura with ??. If you can have half-elves, why not half-eladrin (and half-drow) as well? This would determine what racial feats you can access in addition to the human and half-elf ones. I'm also considering letting the half-elf/half-eladrin choose the elf/eladrin racial encounter power instead of an at-will-to-encounter power should they so desire it. I haven't decided what to replace the group diplomacy bonus with yet, though. I'm considering just giving half-elves the Jack of All Trades feat for free.
3) Tieflings don't all look the same. This is just a fluff change. I hate the crocodile tails and massive horns. I also don't like the whole "all the PCs races get along like one big happy family" thing, so I'm going to make tieflings the "freaks" of my world. People are afraid of them.
4) Change the way racial stat bonuses are allocated. I am thinking about making it so that races with static stat bonuses only have one and can then choose to place the second one somewhere else. (By way of an example: eladrin would get +2 DEX and either +2 INT or +2 CHA).
5) Add aasimar as a playable race. See here for details.
6) Use the SWSE version of the Linguist feat, which grants 1 + Int mod bonus languages instead of 4e's flat 3 bonus languages. I don't like how INT has been made the dump stat of 4e, so I want to give it a bit more oomph.
7) Skill Challenges: Action points can be used to reroll failed skill checks and a natural 20 counts as two successes. I got these from Keith Baker (here).
8) Do something else with Milestones. I'm not entirely sure what yet. I'm just worried I'll forget about them. There's a different thread dealing with this issue in which someone has suggested making it every encounter but giving the players a choice. I think it's an action point, a healing surge, or a daily power or something.
That's all I've got for now.
Thoughts?
Cheers,
Jonathan
Just thought I'd share my (growing) list of proposed house rules for 4e. With some of these things, I'm going to wait until I've had a chance to see how the game plays out as written but with others, I'm going to change them right from the start either because I don't agree with what WotC has done or because it'll fit into my homebrew campaign setting better that way.
Without further adieu, here goes:
1) Replace Elf's group perception aura with something else. I dislike the group auras. EDIT: I thought about giving them a +1 Reflex Defence bonus, but people have said that's overpowering, so I'll have to come up with something else.
2) Give Half-Elves +2 CHA, +2 any and allow them to choose elf or eladrin for their non-human heritage. Replace group diplomacy aura with ??. If you can have half-elves, why not half-eladrin (and half-drow) as well? This would determine what racial feats you can access in addition to the human and half-elf ones. I'm also considering letting the half-elf/half-eladrin choose the elf/eladrin racial encounter power instead of an at-will-to-encounter power should they so desire it. I haven't decided what to replace the group diplomacy bonus with yet, though. I'm considering just giving half-elves the Jack of All Trades feat for free.
3) Tieflings don't all look the same. This is just a fluff change. I hate the crocodile tails and massive horns. I also don't like the whole "all the PCs races get along like one big happy family" thing, so I'm going to make tieflings the "freaks" of my world. People are afraid of them.
4) Change the way racial stat bonuses are allocated. I am thinking about making it so that races with static stat bonuses only have one and can then choose to place the second one somewhere else. (By way of an example: eladrin would get +2 DEX and either +2 INT or +2 CHA).
5) Add aasimar as a playable race. See here for details.
6) Use the SWSE version of the Linguist feat, which grants 1 + Int mod bonus languages instead of 4e's flat 3 bonus languages. I don't like how INT has been made the dump stat of 4e, so I want to give it a bit more oomph.
7) Skill Challenges: Action points can be used to reroll failed skill checks and a natural 20 counts as two successes. I got these from Keith Baker (here).
8) Do something else with Milestones. I'm not entirely sure what yet. I'm just worried I'll forget about them. There's a different thread dealing with this issue in which someone has suggested making it every encounter but giving the players a choice. I think it's an action point, a healing surge, or a daily power or something.
That's all I've got for now.
Thoughts?
Cheers,
Jonathan
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