Gnomes are a playable race already. In fact, I won't be surprised at all if they get the same treatment the warforged just got (that is to say, a better race write-up than the races actually in the PHB got).der_kluge said:I don't have the books yet, but I do know these will be my first house rules:
Absolutely no dragonborn
Absolutely no tieflings
gnomes are a playable race.
pukunui said:I dunno. I'm wondering that myself.
What I meant was, I don't know why they made INT the dump stat for this edition and CHA the "it" stat instead.Blackbrrd said:There are more classes relying on charisma than int. Int is only the primary stat for one class, the wizard, while cha can be the primary stat for the paladin and warlock. Int is often covered by dex (ac, reflex defense, init), while cha and wis are about equal.
I don't have a problem with the dragonborn (aside from the stats). I can use the dragonborn but I'm going to really ramp up the "noble savage" thing and make them the primary nomadic barbarians of my world.I am going to drop the dragonborn - I didn't like the fluff
I've already got one player who wants to play the tiefling. The only thing I'm changing is that they don't all have to look the same. I think I'm going to make it that each noble house that underwent the transformation ritual got its own "look" ... and after several centuries of breeding with each other and with non-tieflings, there's now quite a variance in appearance (I think I'm basically just going to stick with past editions' descriptions of tieflings).Both half-elves and tieflings seem to be less than popular mechanically according to a poll I ran, so this should give them a little boost.
pukunui said:Gnomes are a playable race already. In fact, I won't be surprised at all if they get the same treatment the warforged just got (that is to say, a better race write-up than the races actually in the PHB got).
Curtis, if you're tossing dragonborn, consider replacing them with another "tank" race like a half-orc. They fill a nice niche, even though you don't care for their fluff.der_kluge said:No, by playable race, I mean, I will be allowing players to play them. I won't allow players to play bugbears.
A bit of an overreaction on your part there, I think, but no matter.der_kluge said:Careful. By that logic ...
OK. Thanks for clearing that up. I think we were just equivocating on the meaning of "playable race". I took it to mean "a race with stats such that a player could play one in a game", but it's obvious that that's not what you meant. Cheers.No, by playable race, I mean, I will be allowing players to play them. I won't allow players to play bugbears.
Well, you understand that this means 1 bad die roll can result in a Meteor Swarm missing everyone rather than missing 1 lucky individual who managed to dive out of the way. AoEs become all or nothing, rather than "well, I should catch at least some of them in the blast..."Notmousse said:I'm *hoping* I read this wrong, but here's my #1 houserule (since it looks like my players are interested in WoW now).
1 roll to hit for AoE abilities/spells/whatnots instead of rolling for *EACH* target! I mean seriously, what sense does it make for Fighter Fred in tank armor being unhurt in the middle when Ronny Rogue gets nuked in his ninja jammies at the edge?