Nikosandros
Golden Procrastinator
Well, I don't think there's a lot to be gained by continually restating our divergent opinions at each other.
Agreed.

Well, I don't think there's a lot to be gained by continually restating our divergent opinions at each other.
I really dislike the usage of the word antiquated. Games aren't like technology where there is a constant improvement and as a matter of fact, I have no problems at all with, for example, percentile strength. I dislike and don't use level limits, but this has nothing to do with progress in game design... I stopped using them before 2nd edition came out.
There are differences, but they are much smaller than the difference between AD&D and 3rd edition.
And I disagree with that. AD&D in particular represented a fairly radical departure in design philosophy from OD&D, and I believe 3e was the natural, evolutionary endpoint for that design philosophy. 3e and 1e were, fundamentally, designed around the same principles and for the same reasons, in spite of the differences in execution.
BD&D, arguably (perhaps) was truer to the original design principles of OD&D, or at least it lacks the change in philosophy that Gygax himself has described plenty of times that informed the formulation of AD&D.
I can easily run BD&D adventures in AD&D doing the very little conversion needed on the fly. 3rd edition is a wholly different game that maintains only the exterior trappings of AD&D.
None by me. Although AD&D really started sailing in a completely different direction, it hadn't really gone very far away from BD&D mechanically yet. I'll be the first to admit that. I do, however, think that the release of AD&D and the design philosophy that informed it, were a real watershed moment in the evolution of D&D. Because of that, I don't know that I see a movement that is inclusive enough to have AD&D, BD&D and OD&D wrapped up in it as one that's based on anything concrete other than "released before about 1983 or so." If you've got systems from both sides of the watershed divide, then you're too inclusive to have created a movement that's meaningful as separate from simply older D&D.How much trouble am I going to get into for saying that I agree with you both?![]()
Matthew L. Martin, have some XP!
2E explicitly backed off from the "conformity" philosophy, but also nurtured the notion that the best way to be a nonconformist was to buy lots of official "option" products.
The 1E message seems largely to have been a dead letter, house rules proliferating regardless of what Gary Said (which was the reverse of what Gary Said Before).
Because of that, I don't know that I see a movement that is inclusive enough to have AD&D, BD&D and OD&D wrapped up in it as one that's based on anything concrete other than "released before about 1983 or so." If you've got systems from both sides of the watershed divide, then you're too inclusive to have created a movement that's meaningful as separate from simply older D&D.
I can't speak to BBSs, CompuServe, etc.. The Dragon, of course, had its back-and-forth in "Out on a Limb" and replies to queries in "Sage Advice" -- plus philosophy "From the Sorcerer's Scroll". In my experience, it was chiefly Dragon subscribers who made up the minority of players who knew (much less loudly advocated) the "official" line in the '80s. The much smaller-circulation 'zines such as Alarums & Excursions, The Wild Hunt, The Dungeoneer, and so on -- even Different Worlds and The Space Gamer -- were more eclectic even than Dragon (which in those days was not precisely a "house organ" of TSR). "Noisy minority" pretty well characterizes the One True Wayers in my memory.But wasn't there a lot of debate and Forum wars over 'official' AD&D and the 'right' way to play back then?