Baron Opal
First Post
Where does James define "old school"?
Likewise, when a player of such games claims he's doing so "in an old school style," I have no recourse but to accept him at his word and move on, because no argument could possibly be offered to disprove his feeling that he's playing an old school game.
As James (and you) indicates, part of what defines old-school is emotional, and thus subjective.
He's trying to define what it is outside of the subjective response.
It's an interesting idea, but not an exercise that I think will bear much fruit. (Although it could certainly generate a lot of discussion.)
For me, "old school" in relation to D&D is the approach mainly used in 1E - few(er) rules, and adventures being site-based and plot-light.
Agreed. The only thing I would add is we (we being the people I game with) play Castles and Crusades because we love the "feel" of how the game goes. We play 1E, and campaign in Mystara/Known World and Greyhawk, because we love how the game plays over other editions and iterations of it. Simply put, we have more FUN with the versions we play than the other versions. I/we do NOT say the other editions and iterations are not fun, only that we have less fun with them than we do with what we do play.
So I agree more with James than Joel. There is definitely an emotional/"feel" component to everything, but the reasons aside from feelings we play what we do is the mechanics add to our fun, not detract from it by turning it into work and a burden.
(. . .) a bunch of middle aged guys on a few very popular blogs and boards (. . .)
That part indeed was poorly put, conflating the claim to play "in an old school style" (early in the sentence) with "playing an old school game" at the end.Why would he "have no recourse but to accept" my ideas? There is a difference between playing an old school game and playing a modern game with some old school sensibilities. I am not playing an old school RULESET, but I like some old school style.